Clothes/Overlay type thingy? in Developer Help
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Code:
mob/proc Save() if(src.z==2) return var/savefile/F = new("Players/[src.key].sav") F["LastX"]<<src.x F["LastY"]<<src.y F["LastZ"]<<src.z F["dir"]<<src.dir F["name"]<<src.name F["icon_state"]<<src.icon_state F["Level"]<<src.Level F["Str"]<<src.Str F["Def"]<<src.Def F["Speed"]<<src.Speed F["MaxHP"]<<src.MaxHP F["MaxMP"]<<src.MaxMP F["Exp"]<<src.Exp F["Nexp"]<<src.Nexp F["Gold"]<<src.Gold F["BankedGold"]<<src.BankedGold F["StrNum"]<<src.StrNum F["DefNum"]<<src.DefNum F["SpeedNum"]<<src.SpeedNum F["NDef"]<<src.NDef F["NStr"]<<src.NStr F["NSpeed"]<<src.NSpeed F["W"]<<src.W F["H"]<<src.H F["Class"]<<src.Class F["Gender"]<<src.Gender F["Quest"]<<src.Quest F["QuestMonster"]<<src.QuestMonster F["QuestKills"]<<src.QuestKills F["QuestObjectives"]<<src.QuestObjectives F["contents"]<<src.contents F["Items"]<<src.Items for(var/obj/Skills/O in SkillList) if(O.Learned==1) F["[O]Learned"]<<O.Learned for(var/Over in src.overlays) if(Over) if(Over:name=="NameDisplay") src.overlays-=Over F["Overlays"]<<src.overlays src.AddName() src<<output("Game Saved","InfoBox")
Load() if(fexists("Players/[src.key].sav")) var/savefile/F = new("Players/[src.key].sav") var/LastX var/LastY var/LastZ F["LastX"]>>LastX F["LastY"]>>LastY F["LastZ"]>>LastZ F["dir"]>>src.dir F["name"]>>src.name F["icon_state"]>>src.icon_state F["Level"]>>src.Level F["Str"]>>src.Str F["Def"]>>src.Def F["Speed"]>>src.Speed F["MaxHP"]>>src.MaxHP F["MaxMP"]>>src.MaxMP F["Exp"]>>src.Exp F["Nexp"]>>src.Nexp F["Gold"]>>src.Gold F["BankedGold"]>>src.BankedGold F["StrNum"]>>src.StrNum F["DefNum"]>>src.DefNum F["SpeedNum"]>>src.SpeedNum F["NDef"]>>src.NDef F["NStr"]>>src.NStr F["NSpeed"]>>src.NSpeed F["W"]>>src.W F["H"]>>src.H F["Class"]>>src.Class F["Gender"]>>src.Gender F["Quest"]>>src.Quest F["QuestMonster"]>>src.QuestMonster F["QuestKills"]>>src.QuestKills F["QuestObjectives"]>>src.QuestObjectives F["contents"]>>src.contents F["Items"]>>src.Items F["Overlays"]>>src.overlays for(var/obj/Skills/O in SkillList) F["[O]Learned"]>>O.Learned src.HP=src.MaxHP src.MP=src.MaxMP if(src.Gender=="Male") src.icon='BaseMale.dmi' else src.icon='BaseFemale.dmi' src.loc=locate(LastX,LastY,LastZ) src.AddName() src<<output("Game Loaded","InfoBox") if(LastZ==2) usr.client.view=5 else usr.client.view="[src.W]x[src.H]" usr.HUDBaseProc() usr.CrystalProc() usr.HealthBarProc() usr.ManaBarProc() usr.ExpBarProc() usr.IconReflectionProc() usr.overlays=src.overlays return 1 else return 0
mob/NPCs/Clothes_Seller icon_state="Item Seller" verb Shop() set src in oview(1) var/list/ItemList=list("Pants"=30,"Shoes"=10,"Shirt"=20,"Nothing"=0) var/Item2Buy=input("What can I get for you today?","Item Seller") as anything in ItemList var/Price=ItemList[Item2Buy] var/Red=input("How Much Red Dye?","RGB") as num var/Green=input("How Much Green Dye?","RGB") as num var/Blue=input("How Much Blue Dye?","RGB") as num if(Price) if(usr.Gold<Price) usr<<output("You need [ItemList[Item2Buy]] gold! You only have [usr.Gold]!","InfoBox") else usr<<output("You Buy a [Item2Buy]","InfoBox") var/obj/Clothes/NewItem="/obj/Clothes/[Item2Buy]" NewItem=new NewItem var/icon/I = NewItem.icon I += rgb(Red, Green, Blue) var/Color = rgb(Red, Green, Blue) NewItem.icon = I NewItem.Color = Color usr.contents+=NewItem;usr.Items+=NewItem usr.Gold-=Price usr<<output("Item Seller: Come again!","InfoBox")
obj/Clothes var/Color var/BaseSuffix Shirt icon='Shirt.dmi' suffix = "A Shirt" BaseSuffix = "A Shirt" Pants icon='Pants.dmi' suffix = "Pants" BaseSuffix = "Pants" Shoes icon='Shoes.dmi' suffix = "Shoes" BaseSuffix = "Shoes" Click() src.icon+=Color var/obj/Over = src.icon if(suffix != "Equiped") usr.overlays+=Over suffix = "Equiped" usr<<output("You put on the [src.name]!","InfoBox") else usr.overlays-=Over suffix = "[src.BaseSuffix]" usr<<output("You took off the [src.name]!","InfoBox")
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Problem description:As of right now,Once yo equip an item, you can "Unequip it" but the overlay wont come off. On top of that, If you equip something then relog/reboot without taking it off, upon logging in you cannot take it off(The Overlay).
The First problem stated recently arised as i was trying to fix the second stated, i decided not to screw up further and just ask for help. So any would be nice.
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src.icon+=Colorvar/obj/Over = src.icon
Would color change at all? I'd imagine if you removed src.icon+=Color that everything would work.
If you couldn't take off the overlay before you logged, what makes you think you could do it afterwards? (just saying)
Tell me if this works.