ID:155455
 
Go about creating, one, or aset amount of objects, with density, and making it follow yours mouse? Aswell as making it do damage to any mob it passes over?
I think you would want to edit the turf MouseEntered() proc to make the thing walk. As for damaging whatever it comes across, the object moving would have density right? Make it damage any mobs it bumps. Or! If it doesn't have density you could check turf contents for mobs and have it damage.
In response to Lugia319
Lugia319 wrote:
I think you would want to edit the turf MouseEntered() proc to make the thing walk. As for damaging whatever it comes across, the object moving would have density right? Make it damage any mobs it bumps. Or! If it doesn't have density you could check turf contents for mobs and have it damage.

thank you =D now if only i can figure out how to do this in a proficent way. :P