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        <title>Xyphon101's site</title>
        <link>http://www.byond.com/members/Xyphon101</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 01:07:51 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>BYOND Anime</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=132281</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=132281</guid>
            <pubDate>Sat, 30 Jul 2011 23:44:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=132281#comments</comments>
            
            <description>Hello there, I have a big question regarding the site's redesign. There is now no longer a noticable link on the site linking to the BYOND Anime Guild. I know the guild still exists, but from what I've seen it is relatively inactive compared to how it used to be.&lt;br&gt;
&lt;br&gt;
What I really want to know is this:&lt;br&gt;
Am I allowed to posts on classified ads to get recruitment for an anime game on the main forum? Or do I still need to leave that to the BYOND Anime forum?&lt;br&gt;
&lt;br&gt;
Thank you in advance!</description>
        </item>
                <item>
            <title>Stopping a Proc</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=155331</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=155331</guid>
            <pubDate>Wed, 27 Jul 2011 20:52:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=155331#comments</comments>
            
            <description>Alright so I am making a round based game where the hours count down, this is my code:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
world&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        GameHours()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.GameInProgress)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.hours--&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.time++&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.time==12)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.AMPM==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AM&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.AMPM=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;PM&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.AMPM=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AM&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.time==13)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.time=1&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.hours==0)&lt;br&gt;                    world.GameEnd()&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;It is &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[global.time]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;:00 &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[global.AMPM]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;, there are currently &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[global.hours]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; hour(s) remaining until the games end.&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;quot;&lt;/span&gt;            &lt;br&gt;                sleep(100)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.GameInProgress)&lt;br&gt;                    GameHours()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;test&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Now here is the problem, even though it is a while(), it still goes through until the end. So, when the game ends, the sleep still goes. Then, it prints &quot;test&quot; because global.GameInProgress was set to 0. So, sometimes the first hour is very short because of this. Is there any way to externally end a separate proc?&lt;br&gt;
&lt;br&gt;
Thank you in advance!</description>
        </item>
                <item>
            <title>Childs that go on TOP of other things?</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156132</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156132</guid>
            <pubDate>Tue, 21 Dec 2010 07:07:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=156132#comments</comments>
            
            <description>I'm making a child, and I want it on my map so it displays panes on top of everything else.. But, it goes BELOW the map, and therefor will not display anything.. How can I make it above the map?&lt;br&gt;
&lt;br&gt;
Or, better yet.. I need this for everything.. How do I change priority, basically.</description>
        </item>
                <item>
            <title>Check if obj is in list</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156133</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156133</guid>
            <pubDate>Tue, 21 Dec 2010 04:47:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=156133#comments</comments>
            
            <description>Ok, so. I've been wondering how to do this for a while.. How do I tell if a SPECIFIC object is in a list?&lt;br&gt;
Basically, I have a garbage can system.. And often there will be identical objects in there, which causes problems, especially since it glitches if any of these objects are also on the ground.. I did:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Click()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.statpanels2)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(isobj(src))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you sure you want to take the &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/P=src&lt;br&gt;                        P.loc=null&lt;br&gt;                        usr.contents.Add(P)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.statpaneled==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;can1&amp;quot;&lt;/span&gt;)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.can1-=P&lt;br&gt;                        usr.statpanels2-=P&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
But clearly that didn't work..&lt;br&gt;
Some people may say &quot;put this in Code Problems&quot;.. But I'm not asking for an error, because I know that there is no error, and that I'm just not doing it right. Basically, what happens is, if they are identical items only one will ever get added to the list, and if there is one on the ground.. Well, it gets really messed up.. So, please help, thank you!</description>
        </item>
                <item>
            <title>My Mitadake High Rules</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=105977</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=105977</guid>
            <pubDate>Mon, 20 Dec 2010 23:45:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=105977#comments</comments>
            
            <description>Rules:&lt;br&gt;
1. No rushing(Don't go anywhere but the courtyard or classrooms before the attack delay is up)&lt;br&gt;
2. No hoarding(Don't take all of the med kits or keys or what have you)&lt;br&gt;
3. DON'T RA OR RK!! I can't stress this enough.. Don't do it!&lt;br&gt;
4. Emote! Emote every action you can think of... Cutting down a door, pushing someone.. Whatever it is, emote it!&lt;br&gt;
5. Be realistic. You're not a fucking unicorn, or an alien from planet jebus, you're a regular student like you look like. Also, when you see a dead body, you act how you should be.. SURPRISED! Unless you're sadistic, or easy with deaths, but please, at least emote why you took it so lightly!&lt;br&gt;
6. No random chopping.. In real life do you see people randomly cutting down a door with an axe, saying &quot;Here's Jonny!!&quot;? No! This fits under 'be realistic'!&lt;br&gt;
7. Don't turn off all of the damn lights! This really pisses me and everyone else off!&lt;br&gt;
8. Don't be a fucking idiot(this includes annoying people or even RPing an annoying ass person, don't do it if it pisses people off).&lt;br&gt;
9. For DN Mode: You know who Kira is, some of you have seen it on the news, but NONE of you know about the death note except for Kira. And NONE of you know about the shinigami eyes except Kira and the Eyes..&lt;br&gt;
10. Don't cyber. Just.. Don't.&lt;br&gt;
11. No chat speak IC!! In real life you don't say &quot;lol wuts up guyz&quot;.. Unless you're an idiot, but even if you are, don't do it IC!!&lt;br&gt;
12. No metagaming! Don't say anything about the death note if you aren't Kira, don't say anything about how he kills, etc etc.&lt;br&gt;
13. No godmodding! This fits under be realistic. Again, you aren't a fucking unicorn, no one else around you is a damn unicorn, you aren't jesus christ, etc etc.&lt;br&gt;
14. I hope you all understand this, a few rules are just reiterating other rules, so you better. Obey all of these rules, and you may survive my wrath.</description>
        </item>
                <item>
            <title>Identical items in a list.. And another problem..</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=139480</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=139480</guid>
            <pubDate>Sun, 19 Dec 2010 05:26:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=139480#comments</comments>
            
            <description>Now, generally identical items should add up in a list.. But for some reason this isn't working... I finally got a system down of getting things out of storage areas, but lets say there's 2 of the same item in a storage area.. Well, it won't work. Even if I pick up both of them, I only get one.. Here's the code..&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.statpanels2)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(isobj(src))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/P=src&lt;br&gt;                P.loc=null&lt;br&gt;                usr.contents+=P&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.can1-=P&lt;br&gt;                usr.statpanels2-=P
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
So yeah, basically, contents seems to only be able to have 1 of a particular item..&lt;br&gt;
Don't know why..&lt;br&gt;
&lt;br&gt;
Also, the other problem is I'm trying to make a &quot;click&quot; system for picking up items from a storage area, but it seems like any items with the same name that are lying around are picked up as well, with the code I am using, displayed above. Any help on how to make sure its in usr.statpanels2 only would be greatly appreciated. Thanks :)</description>
        </item>
                <item>
            <title>Picking up items in a storage area/garbage can, etc</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156147</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156147</guid>
            <pubDate>Sat, 18 Dec 2010 19:13:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=156147#comments</comments>
            
            <description>I need to know how to pick up things inside of something else, basically.&lt;br&gt;
I need to know how to do a few things to properly work this, because I am having a bit of trouble.&lt;br&gt;
&lt;br&gt;
First of all.. How do you make it so when you click the &quot;Check&quot; verb, it displays in a verb panel, all of the contents.&lt;br&gt;
&lt;br&gt;
For example&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Check()&lt;br&gt;      statpanel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Storage Area&amp;quot;&lt;/span&gt;)&lt;br&gt;      stat(storagestat)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
How do I get this to properly work?&lt;br&gt;
Secondly, how to I make it so the objects can actually be picked up. For the example I have made a paper object..&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    Paper&lt;br&gt;        name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Paper&amp;quot;&lt;/span&gt;&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Icons.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Paper&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            PickUp()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pick up&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                src.loc=null&lt;br&gt;                usr.contents.Add(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.storage1-=src&lt;br&gt;            Drop()&lt;br&gt;                src.loc=usr.loc&lt;br&gt;                usr.contents-=src
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Now, this doesn't work because I'm looking inside another panel, so it's not in my view.. How can I get it to work inside the panel, and also have it so if you drop it, you need to be next to it to pick it up?&lt;br&gt;
&lt;br&gt;
Thanks in advance for the help, much appreciated!</description>
        </item>
                <item>
            <title>Items not being removed from list.. </title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=139488</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=139488</guid>
            <pubDate>Fri, 17 Dec 2010 19:46:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=139488#comments</comments>
            
            <description>Ok, so I have a list called items.. And on one thing when I pick up the knife it goes into my inventory and everything works fine. But, in my Die() proc, it won't remove the items.&lt;br&gt;
EDIT: Well, it actually WILL remove the item, but the verbs will stay x.x&lt;br&gt;
Err.. Let me show you the code..&lt;br&gt;
My knife:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    Knife&lt;br&gt;        name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Knife&amp;quot;&lt;/span&gt;&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Icons.dmi'&lt;/span&gt;&lt;br&gt;        icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Knife&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            PickUp()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Pick up&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                src.loc=null&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Knife/P = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(usr)&lt;br&gt;                usr.items.Add(P)&lt;br&gt;            Drop()&lt;br&gt;                src.loc=usr.loc&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Knife/P = locate(/obj/Knife) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.items&lt;br&gt;                P.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Knife&amp;quot;&lt;/span&gt;&lt;br&gt;                P.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.items-=P&lt;br&gt;            Equip()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.equiped)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr.equiped=1&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Knife/P = locate(/obj/Knife) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.items&lt;br&gt;                    usr.equip=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    P.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;E&amp;quot;&lt;/span&gt;&lt;br&gt;                    P.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.underlays+=P&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            UnEquip()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Unequip&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.equiped)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr.equiped=0&lt;br&gt;                    usr.equip=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Knife/P = locate(/obj/Knife) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.items&lt;br&gt;                    P.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Knife&amp;quot;&lt;/span&gt;&lt;br&gt;                    P.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.underlays-=P&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Everything works for the knife, drop works, pick up works, etc.&lt;br&gt;
&lt;br&gt;
My Die() proc:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Die()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/DeadIcon/A = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/mob/DeadIcon(loc, src)&lt;br&gt;    A.loc = src.loc&lt;br&gt;    A.icon=src.icon&lt;br&gt;    A.icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dead&amp;quot;&lt;/span&gt;&lt;br&gt;    A.name2=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    A.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s Corpse&amp;quot;&lt;/span&gt;&lt;br&gt;    A.realname=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.realname]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    A.died=1&lt;br&gt;    src.name=src.key&lt;br&gt;    A.playername=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    src.invisibility=1&lt;br&gt;    src.see_invisible=1&lt;br&gt;    src.Type=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Spectator&amp;quot;&lt;/span&gt;&lt;br&gt;    src.icon=&lt;span class=&quot;dmstring&quot;&gt;'Ghost.dmi'&lt;/span&gt;&lt;br&gt;    src.Spectator=1&lt;br&gt;    src.layer=999&lt;br&gt;    src.verbs += typesof(/mob/Spectator/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;    src.density=0&lt;br&gt;    src.loc=locate(35,35,1)&lt;br&gt;    src.name=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    src.Joined=0&lt;br&gt;    src.slot=0&lt;br&gt;    src.slot2=0&lt;br&gt;    src.verbs -= typesof(/mob/Player/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;)&lt;br&gt;    src.firstname=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    src.lastname=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    src.realname=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    src.Mute=0&lt;br&gt;    src.died=1&lt;br&gt;    src.equiped=0&lt;br&gt;    src.equip=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    src.items.Cut()&lt;br&gt;    src.underlays.Cut()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.allplayers.Add(A)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.players-=src&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.players+=A&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.nonplayers+=src&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.dead++&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.dead&amp;gt;=&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.Players)&lt;br&gt;        world.GameEnd()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    winset(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;child1&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;left=window3&amp;quot;&lt;/span&gt;)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
It has src.underlays.Cut() which works, and src.items.Cut().. Which doesn't. I also tried defining Knife as var P and doing src.items-=P, but that didn't work either..&lt;br&gt;
&lt;br&gt;
Help would be appreciated.. Thanks in advance.</description>
        </item>
                <item>
            <title>If you click on a player in your view...</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156814</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=156814</guid>
            <pubDate>Thu, 22 Jul 2010 00:58:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=156814#comments</comments>
            
            <description>I'm having trouble with Click(). I want to make a point and click Stab thing.. So I want to make something where if you click on something that you are facing(basically, get_step(usr,usr.dir)), it will stab them. I'm having trouble with this because I'm not sure how Click() works fully...</description>
        </item>
                <item>
            <title>*Sigh* I don't understand this at all.. Stat() Issue</title>
            <link>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=139948</link>
            <guid>http://www.byond.com/members/Xyphon101?command=view_post&amp;post=139948</guid>
            <pubDate>Fri, 09 Jul 2010 20:25:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Xyphon101?command=view_comments&amp;post=139948#comments</comments>
            
            <description>I have this set up:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/Stat()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.GameInProgress==1)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    statpanel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Game Info&amp;quot;&lt;/span&gt;)&lt;br&gt;    stat(&lt;span class=&quot;dmkeyword&quot;&gt;global&lt;/span&gt;.players)&lt;br&gt;    stat(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[global.Players]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/14&amp;quot;&lt;/span&gt;)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Joined)&lt;br&gt;        stat(Leave_Game2)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;        stat(Join_Game2)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.host)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
What's the problem, you might ask?&lt;br&gt;
&lt;br&gt;
If I set global.GameInProgress to 1, instead of actually doing what it is expected to do and basically get rid of the Game Info statpanel, instead it removes the &quot;Commands&quot; verb panel and none of the things in the Game Info statpanel are clickable. I can still use the verbs in the Commands verb panel, however. If I exit out and open it up again (whilst hosted) it works.&lt;br&gt;
&lt;br&gt;
Any help?</description>
        </item>
            
    </channel>
</rss>


