Is there a way to get rid of high numbers in a game such as 5.15678e+06 because i dont know how and i really want just regular numbers like 500000 instead of things like 5.15678e+06 I.E Exp Needed and so on. so is there a way to fix this?

if you're worried about the cosmetic value in stat panels or whatever; num2text() has a second argument that determines the amount of "significant digits" before using scientific notation. If you want to round these values for use in other procs or whatnot, round the required variables before ending the proc.

if you're worried about the cosmetic value in stat panels or whatever; num2text() has a second argument that determines the amount of "significant digits" before using scientific notation. If you want to round these values for use in other procs or whatnot, round the required variables before ending the proc.

In the instance of the example I provided, 7 will display seven digits before it starts using scientific notation. So a value of 10 would display ten digits before scientific notation, a value of 2 would display two digits... etc etc.