Death System wierd bug in Developer Help
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Code:
mob proc/Death(var/mob/M,var/damage) M.health = M.health - damage if(M.health < 1) world << "[M] dies in the hands of [usr]!" M.loc = locate(1,1,1) M.health = 100
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Problem description:
Naruto.dm:1:error: world: expected end of statement
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