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        <title>Yurgeta's site</title>
        <link>http://www.byond.com/members/Yurgeta</link>
        <description></description>
        <lastBuildDate>Fri, 24 May 2013 11:22:18 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>[W.I.P] - Stone Platform Area</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=259088</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=259088</guid>
            <pubDate>Mon, 23 Jan 2012 10:48:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=259088#comments</comments>
            
            <description>im working on something for the remake of my stargate online game, but im having palette issues, i cant seam to find the right set of colors to make this stand out correctly (sofar its just in a basic shade to indicate light spots and dark spots)&lt;br&gt;
Example IMG&lt;br&gt;
&lt;img src=&quot;http://files.byondhome.com/Yurgeta/SGO2/stone_platform_area.png&quot;&gt;&lt;br&gt;
when it comes to stone type effects what are the best colors to use to make it look realistic?</description>
        </item>
                <item>
            <title>hub page css..</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=132417</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=132417</guid>
            <pubDate>Mon, 17 Jan 2011 18:30:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=132417#comments</comments>
            
            <description>with all the new changes that are happening several hubs look bad now so ive tryed to improve mine but the CSS i want to use wont load because it isnt allowing me to attach style sheets or embend them into the html output box were the stuff gose, is there any way around this or any plans to allow some sort of leway on making pages look nice.&lt;br&gt;
ive not wrote anything fancy just afew alterations to make some text standout more and afew images for list sorting insted of the bulletpoints.&lt;br&gt;
It would be nice to beable to make hudpages more appealing with all these new changes the color theme currently in use made my hubpage an eyeswore so its in need of a radical change, basicly all i wanna do it attach a stylesheet to make my page more appealing, but every method ive tryed dosnt work, asid from writing it into the tag itself which would be a major pain theres rly no other way to style div boxes and whatnot. so please. can someone eaither give me some information on how to get the results i want or tell me if there are plans to beable to do such things in the future</description>
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                <item>
            <title>NPC health bars ?</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=156658</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=156658</guid>
            <pubDate>Thu, 19 Aug 2010 23:26:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=156658#comments</comments>
            
            <description>how do u add bars to npc's and make it update? ive gone threw every lib there is and even written my own version of it ?&lt;br&gt;
&lt;br&gt;
i can get it to show the hp bar above the character and npc's but it just wont trigger the icon_state shifting to match the current hp? is there any other way to add hp bars to npc's like maybe useing the skin interface? or something because regardless to what i do it just dosnt want to co-opperate&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        updateHealth()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/percent=round(src.hp/src.maxhp*100,10)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(percent&amp;gt;100) percent=100&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(percent&amp;lt;0) percent=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/hudMeters/o &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src)&lt;br&gt;                o.icon_state=num2text(percent)&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/add_hpbars()&lt;br&gt;        usr.overlays += /obj/hudMeters/health_01&lt;br&gt;        usr.overlays += /obj/hudMeters/health_02&lt;br&gt;        src.updateHealth()&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    hudMeters&lt;br&gt;        health_01&lt;br&gt;            icon=&lt;span class=&quot;dmstring&quot;&gt;'meter_01.dmi'&lt;/span&gt;&lt;br&gt;            icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;0&amp;quot;&lt;/span&gt;&lt;br&gt;            pixel_x=-16&lt;br&gt;            pixel_y=40&lt;br&gt;        health_02&lt;br&gt;            icon=&lt;span class=&quot;dmstring&quot;&gt;'meter_02.dmi'&lt;/span&gt;&lt;br&gt;            icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;0&amp;quot;&lt;/span&gt;&lt;br&gt;            pixel_x=16&lt;br&gt;            pixel_y=40
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
when the mob is hit it dose every other proc call there is like blood effect, damage numbers.. but for some reason this just wont fill the hp bar or reduce it&lt;br&gt;
&lt;br&gt;
the game loads with the bar active but its also empty aswell even tho ive told the NPC's to trigger the update proc at spawning of all there outfits and weapons.&lt;br&gt;
&lt;br&gt;
anyone have a clue whats going on here</description>
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            <title>full ban.. seriously..</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=159004</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=159004</guid>
            <pubDate>Sun, 31 May 2009 12:52:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=159004#comments</comments>
            
            <description>how do u ban people when there masking there ip adress and useing alt keys.. we've pagebanned, hostbanned and banned ingame somuch for the same 2 people yet there still comming back and causeing trouble.. 1 has even started to issue threats..&lt;br&gt;
&lt;br&gt;
ive read and heard about various ways to ban includeing range ips, cookies etc.. buh there is no complete way to ban someone asfar as i can see.. isnt there anything we as game owners can do to keep these immature childish people from our games..&lt;br&gt;
&lt;br&gt;
yes i know ive had my fair share of childish moments.. and i dont expect toget any responce.. buh least im trying to make byond a better place now.. my games getting fedup of childish people like these 2.. and i wanna deal wiv it asap..&lt;br&gt;
&lt;br&gt;
and i know i aint an angel on my own game.. ive done my fair share of bad things.. buh the past is the past.. and i just wanna solve this major flaw with byonds banning capabilities.</description>
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                <item>
            <title>Landscape im working on,</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=257907</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=257907</guid>
            <pubDate>Fri, 19 Oct 2007 15:00:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=257907#comments</comments>
            
            <description>im trying to get it to 32 or below pixel colours to enter it into the halloween comp / pixel ween comp&lt;br&gt;
&lt;br&gt;
but its doubtful i'll achive it at this stage. i think ive already used upto 15 colours thats not includeing the must in the mountain tops, thats white but blured which i think counts also ifso, im gunna have to dither it somewhat to try n get the effect&lt;br&gt;
&lt;br&gt;
Raw Mountian placements n scribbled trees&lt;br&gt;
&lt;img src=&quot;http://themystake.com/sgo/Pixelween-2.png&quot;&gt;&lt;br&gt;
Shaded mountains &amp; Moon + Myst&lt;br&gt;
&lt;img src=&quot;http://themystake.com/sgo/Pixelween-2.2.png&quot;&gt;&lt;br&gt;
River Added ( Needs ajustments Removed Trees redoing them&lt;br&gt;
&lt;img src=&quot;http://themystake.com/sgo/Pixelween-2.3.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
Basicly im trying to make a landscape image were the'll be a cliff with a dead tree on it with a body swaying from wide to side with the pumpkin glowing.. ( in the front part )&lt;br&gt;
&lt;br&gt;
Ived watched Alot of &quot; The Joy of Painting&quot; i love that show, so im kinda getting idears from that.. but 32 colours isnt easy for a image with alot of things in it. so it might not be enterable but i still wanna make it to see how good i actual am..&lt;br&gt;
&lt;br&gt;
so if anyone can give me any tips or idears or images on things that'd be awsome. sofar trees are teh main obstical due to the effect im going for of the mountains being way way back in the distance&lt;br&gt;
&lt;br&gt;
[ Can u move this to Work in Progress please Since it isnt a finished peace of work, only just realised its in the wrong area ]</description>
        </item>
                <item>
            <title>SGO hud i made.</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=194945</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=194945</guid>
            <pubDate>Sun, 14 Oct 2007 19:35:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=194945#comments</comments>
            
            <description>Normal Size&lt;br&gt;
&lt;img src=&quot;http://files.byondhome.com/Yurgeta/SGO-Hud4.png&quot;&gt;&lt;br&gt;
Blown up Size&lt;br&gt;
&lt;img src=&quot;http://files.byondhome.com/Yurgeta/SGO-Hud4.png&quot; width=&quot;600&quot; height=&quot;500&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
i dunno which is the best probrly option 3.. but sofar im still experimenting and ajusting things as i go. so who knows this might not even be the end result i might even redo the entire thing before it gets added to my game lol&lt;br&gt;</description>
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            <title>DMCGI Assistance.</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163501</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163501</guid>
            <pubDate>Wed, 22 Aug 2007 23:32:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=163501#comments</comments>
            
            <description>i have created a program useing dmcgi and stuff, when i run it on my computer everything works, but when i run it on a webshell server nothing is loading, the webshell also supports dmcgi&lt;br&gt;
&lt;br&gt;
CGI&lt;br&gt;
Topic(href,hreflist[])&lt;br&gt;
usr&amp;lt;&amp;lt;browse(&quot;[CSS][header][menu][content]&quot;)&lt;br&gt;
if(hreflist[&quot;commands&quot;])&lt;br&gt;
switch(hreflist[&quot;commands&quot;])&lt;br&gt;
if(&quot;kick&quot;)&lt;br&gt;
html={&quot;code gose in here&quot;}&lt;br&gt;
&lt;br&gt;
ive looked for libs and based this of 1 of them, and it runs perfectly fine on my pc, but when uploaded onto the server that runs my game it just loads a blank page, it dosnt show any of the layour or CSS, what am i doing wrong.&lt;br&gt;
&lt;br&gt;
ive created it useing dantom.CGI lib&lt;br&gt;
&lt;br&gt;
please can someone tell me were im going wrong, because like i sed, on my pc hosting it, runs file, yet on webshell it dosnt show anything</description>
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            <title>B4.0 Maapping Issues.</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163541</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163541</guid>
            <pubDate>Mon, 20 Aug 2007 12:55:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=163541#comments</comments>
            
            <description>ok, ive begun mapping my planets but have comeacross a small proble. i use the method of multilple icons within 1 path, so i can group things together much easyer, not half the transparent sides of things run perfectly fine, but for 2 buildings on my maps thee is a grass tile thats loading under the wall part, yet on the rest of my buildings that use the same turfs it loads the sand turf O.o&lt;br&gt;
&lt;br&gt;
how can it load a turf that isnt there. i mean i tripplechecked it and below the wall is a sand turf, but when i complie and run and go to that house its a grass turf O.o&lt;br&gt;
&lt;br&gt;
how do i resolve it ? its driveing me mad since i dont use a grass turf in that area. or have asked/told it to load one</description>
        </item>
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            <title>hub password ??</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163573</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163573</guid>
            <pubDate>Fri, 17 Aug 2007 12:41:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=163573#comments</comments>
            
            <description>ok, i have added a hub password and ticked the require authentication for live games, but there is still a server on my hub page which i find offensive..&lt;br&gt;
&lt;br&gt;
Join [Stargate Online | Main Server [Hosted by a True Asshole] | v1.4.0a]&lt;br&gt;
&lt;br&gt;
thanks to data, ppl are createing games on my hub page and useing titles like these, and since my last post on data giving my files away to ppl im getting sick and tired of it, i have setup the hub stuff and there still getting put on it.</description>
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                <item>
            <title>best way to do 32x32 images in grids..</title>
            <link>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163680</link>
            <guid>http://www.byond.com/members/Yurgeta?command=view_post&amp;post=163680</guid>
            <pubDate>Thu, 09 Aug 2007 15:13:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Yurgeta?command=view_comments&amp;post=163680#comments</comments>
            
            <description>Which is the best way to add a row/colom of 32x32 images in a grid? i have my Invo system setup so stack and hold somany items within the grid, but i wanna add a 32x32 background to each cell, how do i do that? what methoud do u use, because no matter which way i try it, the background remains blank, eventho the &quot;Text&quot; that normal appares if its wrong isnt there..</description>
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