The Save() and Load() procs are just standins. If you need help with a save and load proc, I suggest you check out the wide range of libraries dedicated to only that.
When creating user/password authentication, you should not actually be storing the password, but instead should be storing a hash of it (ideally salted). This way, if the savefiles are compromised, then people won't be able to extract passwords.
I've been working, slowly, on an update for this demo. Currently, it isn't done very nicely and only supports old school popups. I'm working on an instance using a title screen you could see in an actual game using inputs and such.
Is there a way i could use this to accept my website members id and then load up only there saved games and could the save proc be edited to save files to my website storage instead on the computers.
Is there a way i could use this to accept my website members id and then load up only there saved games and could the save proc be edited to save files to my website storage instead on the computers.
The demo was meant to be just that, a demonstration. If you want to expand it, it's basically on you.