A2J2TIWARI wrote:
Okay then , lets release games and make BYOND the finest of all the sites!!

believe it
I'm just trying to put a little fire under the bottom sides of the BYOND community. If I can help inspire the creation of one original game, I've succeeded.
You have , my brother!
this post has nspyred me to ctreate my own naruto gaem. do you want level 10 gm yuskay16?
LordAndrew wrote:
ey mispel wurdz on porpos! I R kewl?

No

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhh
A lot of fun flash games are simple platformers with little twists. It's the clever idea for the twist that takes time to come up with. Once the idea is there it doesn't take long to make the game.

I'm not sure why, maybe its because people try to imitate big commercial game companies, but a lot of DM developers seem to just accept that games will take a long time (months or years) to develop. If you have an idea and a free weekend and the game isn't playable by Monday, you did something wrong.

One of my favorite BYOND games is Doomed Dreams because its all about gameplay. DivineTraveller didn't make weekly posts about base icons and insignificant accomplishments, he just made a simple game that's fun (though sometimes too frustrating). I've also seen some portal-like games that could be made fairly easily. You don't need a complex interface or anything fancy, you could code everything you need in under 1000 lines and spend the rest of the time making maps. People often focus on character classes and title screens and forget what makes games fun.
Lmao. @Yusuke You're funny.
Forum_account wrote:
Once the idea is there it doesn't take long to make the game.

True! However a larger-scale project that has heavy art will take a long time. But getting a game to be playable can be done in one day, regardless of the size.


I recommend doing that! Making your game playable and getting it released is important. Then, you can focus on all of those features and content that you said "No" to during initial development and get it polished and fixed up to where you want it to be.

Then, once you're happy with it, submit it to be featured >:D
Yut Put wrote:
True! However a larger-scale project that has heavy art will take a long time. But getting a game to be playable can be done in one day, regardless of the size.

Art is part of the content. You don't need all of the content in place for the game to be playable. Think about making the original Super Mario Bros, there aren't a lot of enemies or turfs to code, there are just a lot of maps to make. You could have the game playable in a day or two, though the maps and art might not be complete.

This is far more interesting (and productive) than having a community full of blog posts about base icons and games that nobody can ever play.
You know yusuke13 your words where inspiring me.I wan't to create a game but i dont have a membership.I need one in order to create my game into reallity.I wish i could afford it right about know.
Madera3000 wrote:
You know yusuke13 your words where inspiring me.I wan't to create a game but i dont have a membership.I need one in order to create my game into reallity.I wish i could afford it right about know.

You don't need a membership to create a game.
Accepted~~
EmpirezTeam wrote:
Madera3000 wrote:
You know yusuke13 your words where inspiring me.I wan't to create a game but i dont have a membership.I need one in order to create my game into reallity.I wish i could afford it right about know.


Oh BYOND, I love how user-friendly you are

I'll submit blind spot for shits and giggles, by the way
Very inspiring :)
I have been wanting to like make a game through DM that takes advantage of the .exe feature and the support for computers without BYOND. I don't want it to be a huge game...just professional looking.
The blogs like this inspire me more but I keep having to work on a project with another team... Oh well :)
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