AdventureTimeProductions wrote:
I might enter lawl And nice Css i like it

Thx to Teka
Yeah.. Teka's not too bad with CSS yeah!? *Big headed*

Contest sounds good, :) good luck everyone, I really like all these contests going on at the moment :)
much better CSS yeeeeeeeeeee (Y)
As long as it's your own IP, I'm not going to place any other restrictions on the game or the developments of it. Only original work (to include the board game itself, any sprites/tiles and any programming involved in development) must be 100% your own IP.

http://www.byond.com/games/YutPut/snowfort

who said board games must be turn based? its a game, on a board
also, you can shove all of my giads into the guild.
Yut Put wrote:
who said board games must be turn based? its a game, on a board

You are correct. No one said anything about turn-based gameplay
Urgh. Hit a programmer's block. I'll let it sit til tomorrow then.
Who ever heard of a programmers block?
EmpirezTeam wrote:
Who ever heard of a programmers block?

If you're attacked by a bear while you're programming, and...
Yut Put wrote:
EmpirezTeam wrote:
Who ever heard of a programmers block?

If you're attacked by a bear while you're programming, and...

...the bear mistakes you for it's cub and takes you to it's cave to nurture you, then...
Megablaze wrote:
Yut Put wrote:
EmpirezTeam wrote:
Who ever heard of a programmers block?

If you're attacked by a bear while you're programming, and...

...the bear mistakes you for it's cub and takes you to it's cave to nurture you, then...

You're infected with AIDS, and soon realize you're no longer programming, and blog about it....
Yut Put wrote:
Megablaze wrote:
Yut Put wrote:
EmpirezTeam wrote:
Who ever heard of a programmers block?

If you're attacked by a bear while you're programming, and...

...the bear mistakes you for it's cub and takes you to it's cave to nurture you, then...

You're infected with AIDS, and soon realize you're no longer programming, and blog about it....

...but then trolls start spamming the comment box, so you decide to live under a bridge to find them...
If the game is multi-player only, is that okay?
Cool. Hm, since it must be a board game, I don't know if I can use the exact idea I had for your next contest, but I'll see what I can do.
I think I'll definitely have something to submit to this contest, though!
I think for interface, I might try a keyboard-only control scheme for once. (And perhaps nothing but a map window.)
CauTi0N wrote:
If the game is multi-player only, is that okay?

I asked this earlier. I never got a reply either.
There's no restrictions on the game, apart from it being an original board game, meaning multiplayer only is fine. Also, I finished mine, so I'll make a hub and post a link in this comment in a minute.

(Edit:)
http://www.byond.com/games/Megablaze/TubesNCannons

(Edit2:)
Since most of these games are probably going to be multiplayer, are you going to hold any sessions for others to play?
Megablaze wrote:
There's no restrictions on the game, apart from it being an original board game, meaning multiplayer only is fine.

This is true!


Since most of these games are probably going to be multiplayer, are you going to hold any sessions for others to play?

This is a great idea! I personally can't host, but it would be nice and perhaps let the BYOND community vote for the winner via poll. However, some people aren't honest and could create multiple keys to do this. I could remedy that situation by making it only open for BYOND members, but I don't want to limit the voting.

Having hosted servers would be great. I may make an edit to the contest and require the author to arrange for the game to be hosted on the 25th.

Any thoughts on how to handle this situation?
I get the feeling there might be another poll hosting service outside of BYOND that monitors IP's to make sure people can't cheat. I'm not sure, though.

Otherwise, you could always make a BYOND game created for the sole purpose of voting. In fact, it could even be a single player game and use the scores and medals system to display votes. (And to make sure multiple people don't vote.) I'm not sure what else you can monitor to prevent people from multi-voting besides IP.

I mean, having to be a member to vote is one thing, but even then people could buy memberships to get more votes, if they had enough money.
What about having mutliple keys votes? I say that it would have to be a mutliplayer game with No multikeying allowed. Then it's handled quite easily.
Complex Robot wrote:
I mean, having to be a member to vote is one thing, but even then people could buy memberships to get more votes, if they had enough money.

Well, if they want to spend $18+ to win $10, then that's their problem lol

Page: 1 2 3 4 5