killthemall is a randomly generated sandbox roguelike based around emergent game-play.
in other words,
you kill zombies with everything you can find. you have won when they are all dead. your score is determined by the number of kills you've made multiplied by the number of unique kills you've made.
so killing a zombie by knocking its head off with a thrown bunny rabbit doll while wearing a goblin mask would be one type of kill
ID:1309022
Jun 29 2013, 9:00 pm
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who the hell gave you permission to take a break from developing epic:legend to go make some random zombie game?
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In response to EmpirezTeam
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EmpirezTeam wrote:
who the hell gave you permission to take a break from developing epic:legend to go make some random zombie game? ---- E:L has already been finished lol. |
"based around emergent game-play."
Is this your way of saying there is no gameplay and you have to pretend there is? |
No, this isn't Spirit Age.
goal: kill all of the zombies in the game goal 2: get the highest score on the server per round by killing the most zombies with the widest variety of methods goal 3: get the highest score on the big scoreboard on the hub goal 4: beat your previous high score the emergent game-play comes from the fact that there are almost one-hundred unique items in the game which can interact with each other in intersting ways and the player is encouraged to use as many as possible to get the highest score. by encouraging the player to do crazy things like beat zombies with sandwiches while wearing bunny ears, emergent game-play becomes a key theme the score thing might be less obvious if you have the latest byond version, which ruins maptext(and essentially ruins this game) |
In response to Yut Put
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In response to Yut Put
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Yut Put wrote:
We've got a genius over here. |
And is my KKK shroud in?