This post will be updated daily until 0.3 is released.
-Version 0.22: Lag fixes were made, dungeon eight was mapped, some bugs were fixed, leveling up based on quests/dungeons completed, item balances and difficulty nerfs, auto-regen and healing after killing enemies, and other stuff I should have recorded lol
-version 0.23: HUGE update. Town 2 was mapped, guilds were added, PvP arena was added, EPIC LAG FIX LIKE NO OTHER, all items rebalanced -again-, lots of bug fixes, title screen changed, new gear and items and abilities, AI now use shields, uhhh yet again other stuff i should have recorded
-added crafting for 0.23. combine items at an anvil to make rare new ones.
-elven bow + shadow bow = Paradox Bow
-archer gear + snow wolf pelt = Demon Archer Gear
-elven tank armor + tank armor = Shockwave Armor
-shadow hammer + dwarven sword = Malice Striker
-elven shield + shadow shield = Pacifix
-hard robes + dark mage cloth = Shadowmancer Robes
-mega ice staff + elven blade = Elven Scepter
0.24
-added enchantments. items gain enchantments by dragging a Soul Crystal onto them. each soul crystal has a unique ability.
items can only be enchanted at enchantment tables and can only haev one enchantment.
enchantment increases price by % depending on enchantment level
WEAPON
- Swift: increase swingspeed by -10%
- Brutal: increase power by 10%
- Vampiric: increase mana drain by 10%
- Large: increase wrange by 10%
ARMOR
- Strong: increase defense by 10%
- Light: increase move speed by 10%
- Magical: increase mage by 10%
SHIELD
- Solid: increase stun by 10%
- Sturdy: increase defense by 10%
added dungeon 9, did some debugging, added 2 new craftables, added other shtuff and lots of bug fixes lol
0.25
added trap spells and NPC summoning spells, added tons of new items and turfs, added d10, did lots of level changes and bug fixes, revisited some art, haven't had much time to work on stuff because of school
0.26
added dungeon 11, added 2 new craftables and some items and enemies and turfs(lol, all stuff that automatically comes with adding a dungeon)
did a ton of bug fixes and fixed many, many silly runtime errors mostly caused by updates in 0.3, and edited things based on a lot of playtesting. (today we tested a party with 3 people for the first time lol)
updated title screen since i have photoshop now and its not a pain in the ass to work with a big canvas haha
added progression for trap-type spells and summon-type spells. What? Yes! you can now place traps and summon allies with new spells.
added "find [this item]" quests. The quest system is actually really modular, but blazekid designs the dungeons and he doesn't know how to program so he can't pop in complete_quest(quest name) procs wherever they fit in, so i have to use modular replacements like "kill [x]" lol
refined hud and the view item thingy, added party/guild/world chat channels, added interface icon
"We do not suck. We do not fail. Expect our games."
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