| Love all these developers and the BYOND scene. Thank you Higoten for trying to keep people involved. Nice looking stuff …
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| Thank you BYOND and the developers here for guiding me in the forums to become a better coder and begin to integrate my …
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| You could call me an Americontinentianial and I would still be proud! *salute* Good work on the game development …
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| Talk about procedurally generated maps.
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| Ohh okay Kaiochao I had the misunderstanding that whatever was src was getting the variable as if I had declared it in …
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| Okay, so I understand now that your in on it. I really thought Yut Put had slipped that one past you and was laughing …
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| I keep seeing this comment when I open up my BYOND feed and laughing and then as soon as the visual pops in my head I …
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| Thanks Komurii! I definitely will use inside of my development to help me get a better lighting effect. Keep up the …
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| I think procedurally generated events, strict sometimes permanent death rules and roleplaying go hand and hand. If you …
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| There is always a sacrifice when you choose not to give a personality to offense or defense whether it be elemental or …
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| If they are just a user and complain like this just ban them I say. He has over 7 games as favorites he will miss his …
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| I am building several games all of which are programmed with online multiplayer in mind. First I have Lost Kingdoms a …
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| I've got some really neat games in the works. First An all out role playing game with that is skill use based and has …
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