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        <title>Zane444's site</title>
        <link>http://www.byond.com/members/Zane444</link>
        <description></description>
        <lastBuildDate>Wed, 22 May 2013 12:21:00 +0000</lastBuildDate>
        <language>en-us</language>
    
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            <title>Why is it that Dream maker still takes rediculously long to load?</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1241052</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1241052</guid>
            <pubDate>Fri, 19 Apr 2013 17:30:02 +0000</pubDate>
            
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            <description>Why is it that even nearing v5.0 Dream maker, specifically the icon editor still takes unreasonably long to render larger canvases?</description>
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            <title>Random Skill of the day! #4</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1239280</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1239280</guid>
            <pubDate>Wed, 17 Apr 2013 05:01:37 +0000</pubDate>
            
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            <description>&lt;img width=&quot;254&quot; height=&quot;254&quot; src=&quot;http://www.byond.com/members/Zane444/files/soulshell.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
just one of many skills coming up in our largest patch yet.&lt;br&gt;
&lt;br&gt;
Skill name: Soul shell&lt;br&gt;
Type: buff&lt;br&gt;
Desc: user uses spirit to create shells of pure energy, allowing the user to use his musket without the need for ammunition.&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;240&quot; height=&quot;240&quot; src=&quot;http://www.byond.com/members/Zane444/files/stab%20flurry.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
Skill name: Stab flurry&lt;br&gt;
Type: Active&lt;br&gt;
Desc: user charges and then unleashes a flurry of spirit enhanced stabs.&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;254&quot; height=&quot;254&quot; src=&quot;http://i.imgur.com/n1jDq.gif&quot;&gt;&lt;br&gt;
Skill name: Heal&lt;br&gt;
Type: active&lt;br&gt;
Desc: heals 1 target&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;254&quot; height=&quot;254&quot; src=&quot;http://i.imgur.com/dLiKs.gif&quot;&gt;&lt;br&gt;
Skill name: roundhouse&lt;br&gt;
Type: passive&lt;br&gt;
Desc: finisher type move performed by charging the attack command.consumes spirit</description>
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            <title>SA Dev LIVE stream</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1189404</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1189404</guid>
            <pubDate>Wed, 06 Mar 2013 17:29:04 +0000</pubDate>
            
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            <description>Decided to live stream Spirit Age Today using our new LIVE MAP utility. which allows us to create environments at run time. Come check it out!&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.livestream.com/spiritage&quot;&gt;http://www.livestream.com/spiritage&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Disclaimer: Quality may be a little low as I don't have the best of PC's</description>
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            <title>An SA WIP</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1183015</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1183015</guid>
            <pubDate>Fri, 01 Mar 2013 13:59:38 +0000</pubDate>
            
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            <description>havent posted in a while so i thought it'd be nice to do another WIP thread about spirit age.&lt;br&gt;
&lt;br&gt;
Tools:&lt;br&gt;
Graphics Gale&lt;br&gt;
Wacom Bamboo Create and touch tablet&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;604&quot; height=&quot;453&quot; src=&quot;http://puu.sh/2agcm&quot;&gt;&lt;br&gt;
&lt;img&gt;&lt;br&gt;
&lt;br&gt;
First Update:starting off with animating&lt;br&gt;
&lt;img width=&quot;224&quot; height=&quot;224&quot; src=&quot;http://www.byond.com/members/Zane444/files/2013-03/Zane444-0001/001.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Update#2&lt;br&gt;
&lt;img width=&quot;224&quot; height=&quot;224&quot; src=&quot;http://www.byond.com/members/Zane444/files/2013-03/Zane444-0001/002.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
UPDATE#3 Getting there&lt;br&gt;
&lt;img width=&quot;224&quot; height=&quot;224&quot; src=&quot;http://www.byond.com/members/Zane444/files/2013-03/Zane444-0001/003.gif&quot;&gt;</description>
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            <title>Deam seeker memory issue</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1135313</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1135313</guid>
            <pubDate>Tue, 22 Jan 2013 23:57:00 +0000</pubDate>
            
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            <description>&lt;a href=&quot;http://puu.sh/1Rig9&quot;&gt;http://puu.sh/1Rig9&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
I didn't know using this amount of memory was even possible. possible memory leak?&lt;br&gt;
&lt;br&gt;
Help</description>
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            <title>New Year, New Things</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1128150</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1128150</guid>
            <pubDate>Fri, 18 Jan 2013 01:06:38 +0000</pubDate>
            
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            <description>Our first post of the year. This is a big one.&lt;br&gt;
&lt;br&gt;
For those of you who don't know exactly what spirit age is, here is the game's description in a nutshell. Spirit Age is a action RPG mixed in with Sandbox elements and is set in a fictional world called 'Victoria.' game play is inspired by handheld Zelda games making use of tight control schemes and interesting environments. Some features includes:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Open character development:&lt;/b&gt; Create unique characters with few rules. Meaning you can make the character of your dreams without the annoyances of class restrictions.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Non-level based player progression:&lt;/b&gt; In spirit age levels are not used to calculate the strength of your character rather how long you've been playing. Stats are gained through playing the game. Meaning the more you use something the better you get at it. There are no hassles of stat distributing that force specific 'builds' onto players.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Dynamic events:&lt;/b&gt; Inspired by Guild Wars 2, Dynamic events generate content when certain conditions are met. This is found to be a lot more fulfilling than developer made content, such as predefined quests are no longer the center of attention for gaining items and XP.&lt;br&gt;
&lt;br&gt;
and many other features.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
During the course of approximately two months we've been slaving away at adding content to the game. You may of noticed a server that was being hosted than ran for a week. unfortunately for those who actually keep up to date with the game's progress, this server was set to private as we tested some content, fix some bugs and evaluated network performance. hopefully; and I do stress hopefully, with the addition of the flash client we'd be able to remove Dream seeker's extreme usage of memory out of the equation which we expect would improve performance.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Sound!&lt;/b&gt;&lt;br&gt;
The game finally has some sound implemented which makes the game so much more enjoyable. The sound files that we have acquired are free resources. I spent a couple hours browsing the net for every free sound resource that fit the RPG genre i could find and afterwards spent another three(3) hours sorting each individual sound. A painstaking process, but worth it. Unlike art, sound has the potential to completely ruin a game.&lt;br&gt;
&lt;br&gt;
On a side note, during the summer of last year, we acquired a new member of the team; a composer. during his brief stay with us, he created a single track for us. you can listen to it here:&lt;br&gt;
&lt;a href=&quot;https://soundcloud.com/rashadjrolle/120618-main-menu-theme-1/s-eDf5H&quot;&gt;https://soundcloud.com/rashadjrolle/ 120618-main-menu-theme-1/s-eDf5H&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Here is a game play video of the current build. which is sped up a little.&lt;br&gt;
&lt;br&gt;
&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/7NT0MN-bMWg&quot;&gt;
&lt;param name=&quot;wmode&quot; value=&quot;opaque&quot;&gt;
&lt;embed src=&quot;http://www.youtube.com/v/7NT0MN-bMWg&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;425&quot; height=&quot;350&quot; wmode=&quot;opaque&quot;&gt;&lt;/object&gt;&lt;br&gt;
&lt;br&gt;
As I mentioned earlier the framework engine for the game is complete and all we're doing at this point is adding more content. but there are still some minor problems which can be seen in the video such as the icon glitches.&lt;br&gt;
&lt;br&gt;
On another Note spirit Age has been confirmed to be apart of the beta group for testing the flash client so you can look forward to that as well.&lt;br&gt;
&lt;br&gt;
We also expect the game to be publicly available within the next 6 months.&lt;br&gt;
&lt;br&gt;
Some bug fixes&lt;br&gt;
*fixed an error in the programming which made navigating shop UI horrendously unstable.&lt;br&gt;
&lt;br&gt;
*fixed a bug that caused projectiles to be stuck in place&lt;br&gt;
&lt;br&gt;
*Fixed an icon glitch when a hairstyle is selected which would make the player invisible.&lt;br&gt;
&lt;br&gt;
A problem that still persists since the beginning is during the base's walk cycle there are frequent &quot;frame skipping&quot; insight on this would be helpful.&lt;br&gt;
&lt;br&gt;
Expect a lot more in the future! Thank you for your support in the game.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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            <title>[WIP]Lupan concept art[spirit age]</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1099837</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1099837</guid>
            <pubDate>Thu, 27 Dec 2012 07:22:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Zane444?command=view_comments&amp;post=1099837#comments</comments>
            
            <description>Merry Christmas!(late) this year i got something Ive always wanted; a graphics tablet and to test it out i didn't a little concept art for spirit age's shape shifting race.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Zane444/files/2012-12/Zane444-0002/lupan.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;320&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-12/Zane444-0002/lupan_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;</description>
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            <title>HD graphics experimenting.</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1054899</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1054899</guid>
            <pubDate>Sun, 18 Nov 2012 02:02:36 +0000</pubDate>
            
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            <description>&lt;img width=&quot;352&quot; height=&quot;384&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0003/mock3.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
hey there everyone im experimenting with HD graphics, tell me what you think!&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;352&quot; height=&quot;384&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0003/mock1.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;352&quot; height=&quot;384&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0003/mock2.png&quot;&gt;&lt;br&gt;
side by side comparison of HD graphics(left) with old pixelated look(right)&lt;br&gt;
&lt;br&gt;
*this is note considered pixel art*&lt;br&gt;
&lt;br&gt;</description>
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            <title>Spirit age--Huge Impending Update</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1052339</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1052339</guid>
            <pubDate>Thu, 15 Nov 2012 02:23:23 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Zane444?command=view_comments&amp;post=1052339#comments</comments>
            
            <description>Greeting fellow BYONDers. I realized development on the game has pretty much gone underground. but let me be the first to reassure you that the game isn't dead. With the recent addition of our new programmer,&lt;a href=&quot;http://www.byond.com/people/ishuri&quot;&gt;Ishuri&lt;/a&gt;. well enough with the introductions, here's whats new in Spirit Age.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Marketing System&lt;/b&gt; This was a huge deal as marketing and banking system are a huge part of RPGs. here are a couple screenshots:&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/shop1.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;103&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/shop1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Selling is simple too! just open your inventory while the shop User interface is open, then click on the item you wish to sell.&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/Shop3.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;103&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/Shop3_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/shop2.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;103&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/shop2_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Professions&lt;/b&gt;&lt;br&gt;
Crafting has three parts:&lt;br&gt;
&lt;br&gt;
*Mining&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/mining1.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;103&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/mining1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
*Herbalism&lt;br&gt;
*Construction&lt;br&gt;
From these professions stems Sub-professions which allow for different forms of crafting,namely:&lt;br&gt;
*Black smith- Create weapons and armor&lt;br&gt;
*Alchemy- Craft Stat augmenting potions and transformation elixirs.&lt;br&gt;
*Crafting- craft accessories and misc items.&lt;br&gt;
&lt;br&gt;
Currently the system and its mechanics are in its infancy but it quickly evolving into some dynamic.&lt;br&gt;
&lt;br&gt;
You're able to craft Items using a very simple method of combing 3 materials to form one item magically!&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/crafting1.png&quot;&gt;&lt;img width=&quot;160&quot; height=&quot;102&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/crafting1_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
In the Art department, we've been slaving away at hiding the nakedness of the player base with some new armor!&lt;img width=&quot;271&quot; height=&quot;88&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/armor.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
until more art is done,this is the only completed armor set in the game, complete with several variations!&lt;br&gt;
&lt;br&gt;
Along with armor we've been working on a plethora of weaponry for players to use.&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/Weaponry.png&quot;&gt;&lt;img width=&quot;80&quot; height=&quot;160&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0002/Weaponry_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
currently left on our to do list to building building a fun &quot;sandbox&quot; rpg are dynamically generated events that have direct and indirect influence of the on the world, an example of this would be players who play villain roles to raid small towns/outposts to gain certain perks and influence the economy of the game to their advantage. This can range from a recession like effect to hyper inflation of currency. and if left unchecked by players who play villian roles would subsequently send the world into anarchy.&lt;br&gt;
&lt;br&gt;
We hope to implement a system inspired by EVE online, which takes the form of &quot;security zones&quot; these would indicate areas of the world that have better protection than others. security zones range from 0.0 to 1.0 with .0 being no security at all and 1.0 being the highest level where offenders will be hunted by super powered policing NPCs as well as a bounty on their head until they're killed.&lt;br&gt;
&lt;br&gt;
In security zones with low security represent more dangerous paths laced all kinds of dangers. Security zones will be altered dynamically as certain conditions are met in the world.&lt;br&gt;
&lt;br&gt;
We also intend to implement several group orientated activities which I will discuss once more information is available. so there you have it, the game is still under heavy development despite the quietness from the development team. we simply didn't feel the urge to building additional hype, also noting that I'm not the blogger I used to be.&lt;br&gt;
&lt;br&gt;
This are ALOT more things that were new,but I cant be bother to list every last one of them.&lt;br&gt;</description>
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            <title>Something random</title>
            <link>http://www.byond.com/members/Zane444?command=view_post&amp;post=1036703</link>
            <guid>http://www.byond.com/members/Zane444?command=view_post&amp;post=1036703</guid>
            <pubDate>Thu, 01 Nov 2012 19:19:01 +0000</pubDate>
            
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            <description>A friend of mine wishes me to post this in his honor because he's afraid of the trolls so here. have at it.&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;392&quot; height=&quot;379&quot; src=&quot;http://www.byond.com/members/Zane444/files/2012-11/Zane444-0001/Untitled2.png&quot;&gt;</description>
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