Spent the last month or so working on weaponry and other overlays! Pushing us that much closer to a release date.
Firstly Id like to introduce some of the main characters that Spirit Age's story involves.
Galeo: He plays the head figure of the fire country known as Inferia.
Emile: She plays the head figure of the wind country known as Windia
Sanji: He plays the head figure of the earth country known as Terria
Amelia: She plays the head figure of the Water country known as Ryn.
Sin: He plays the role as the head figure of the neutral country of Damascus.
These Figures play important roles in the story, filling in spaces not explained in the arc. I really don't want to give away much on the story until the game is released.
Short Sword-Balances attack speed with attack power.
Pistol-Quick firing,low damaging
Long gun/Rifles-Normal firing speed, high damaging, precision type
Muskets- Slow firing speed, high damaging, ballistics type
Claws/Gloves/bracers-For unarmed combatants, attributes varies on weapon equipped.
Heavy Swords-Slow, but deals heavy damage
Dual blades-Very quick attacking speed, High DPS(damage per second)
Staffs-Enhanced spirit channeling assists with magic type combat.
Wands-Enhanced spirit channeling assists with magic type combat.
Pole arms-Subscriber exclusive- high damaging 2 tiled attacking radius,slow
Cannons-Subscriber exclusive-very high damaging ballistics type,slow
Hand bombs-Subscriber exclusive- high damaging ballistics type,focuses on combination of status afflicting hand bombs and high explosive bombs.
A pole arm with the idle state.
So far there is one weapon for each weapon set, being the entry weapon. I plan to have 10 weapons per weapon class, 5 rare type weapons per class bringing me to a total of 15 weapons per class.
heading to bed now,will reply in the morning.