Naruto - OTN, Progress Report Naruto OTN has been in production for several weeks now. We have many planned features, and such, while are listed below:
As seen in many popular, and beloved Naruto Fangames, Naruto OTN will also feature a Hand-Seal system. Forming combinations of Hand Seals to form many different jutsu.
In-Depth Taijutsu System:
Taijutsu, normally not requiring hand-seal will feature an in-depth combat system and Taijutsu system unlike any seen in any previous Naruto Fangames here on byond. Using an easy, but deep 'High-Mid-Low' combat system Naruto OTN promises to offer a fun combat system that isn't all about button mashing. Forming Combinations of High-Mid-Low Kicks, Punches, and Defense the user can use many Taijutsu techniques.
Most users will never achieve the True max of chakra, as the Celestial Gates, and perfect circulation are required to unlock the true Potential. True Max Chakra, not to be confused with Max Chakra, will rarely raise. Max Chakra is what you will spend time raising, whether it be opening gates, increasing circulation. But beware; Tenketsu can be sealed, and such forth lowering your Max Chakra.
Just because you know the jutsu doesn't mean you have mastered it. Our mastery system allows you to Train any jutsu you learn, in order to increase it's effectiveness, range, and potentially unlock even more powerful, but similar techniques.
Unlike many Naruto games seen on Byond, rather then sitting there kicking a log for hours on end users will from the start be completing Quests and Missions, defeating enemies, and doing anything and everything those that are stronger do from the start. Leveling up will give the Player Stat Points in which they can spend on different Stats, and fighting and questing will increase the user's skill in many different aspects.
Naruto OTN will feature an AI that is both Intelligent, and fair. The AI will perform jutsu, and fight just like any player offering a unique challenge everytime.
Tired of Panels to check stats and use verbs? Everything in Naruto OST will be done through Macros, and in-game Menus and Interfaces. Featuring a Drag and Drop inventory and equipment menus, popup quest journal, and NPC dialog. Naruto OST wants to offer an easy to use, and visually appealing interface.
A release date on the game is not definate at the moment,and we may or may not of have closed testings.
however,we could use a few more pixel artist to help out.
heres the OTN's Eight Trigram:64 palm technique-the first fully animated technique:
And heres a screenie: