Commercials
First off, yea I haven't made a post in a good while, so, I gotta make this one good.
Have you ever watched a commercial, and had no idea what it was endorsing? Have you ever watched one that made no sense? Have you ever watched one that actually pissed you off because the advertising that it was trying to do totally didn't work out?
OK now answer this, have you ever wondered why they spend the first 10 seconds on something that has nothing to do with the commercial? Or why they don't even tell you what their product does? These people spend money, alot of money, on each second their ad takes up, and seriously it's a waste. No doubt, I don't see an Arby's commercial and go to Arby's. I go to Arby's when I'm 50 miles away from home, hungry, and it's down the street.
So uhm, anyone else ever thought about this?
Posted by ZhugeXLiang on Thursday, July 30, 2009 04:19PM
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You Wish You Could Do This With Your Pixel Art
http://www.youtube.com/watch?v=ecZ7pjysA44
Really awesome, I doubt anyone could even code a combat system like that!
Posted by ZhugeXLiang on Sunday, March 22, 2009 02:07PM
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Banning Is Blind
OK, now, I've felt this way about banning for the longest time, and now I feel I need to express it, since like every game has "rules" and stuff.
Banning is supposed to be the final option. The last thing you should ever do. But the thing is, banning is a useless verb that is just there to make users feel better/more powerful than others.
Don't Spam!
-Make a spam filter dumbass.
Don't AFK Train!
-Don't make training that is afkable >_>
OMG YOU FOUND BUG AND ABUSED IT! *banned*
The fact is that, staff/GMs ban players for THERE OWN PROBLEMS. You can't blame a player for something that YOU couldn't code, or for something YOU messed up. If there is a map thats not finished but is for some reason accessible, don't put DON"T GOEZ TO TEH MAP UP TER NIGAZ!, Just block the damn thing so when they come up to it it says "Dood! Stand Back! There's Land Mines Everywhere back here!"
Anyways, basically, I hate it how Staff and whatnot expect all this stuff from players. Staff don't realize that Players are what MAKES there game, not the coding or iconning and shit. You can spend a year on a damn game, but if it has no players, there just went 1/70 of your life, unless your black then it's 1/21. JOKING XD(No offense, That also counts for the white doods who act black, and the asians on opium, so don't feel bad =D)
So uhhh, ya.... thats what I wanted to say =D
Posted by ZhugeXLiang on Saturday, March 21, 2009 10:35AM
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Hmm, I'm Back =D
After buying a new Delldude driver for 250 dollars off my friend, I tried to set it up with my old computers monitor, but the monitor was fuzzy, so I had to reconnect up this computer. Lol
Anyways I should write at least 1 review tommorrow.
Posted by ZhugeXLiang on Saturday, March 21, 2009 10:11AM
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Defender: Review
| A review for Defender created by Adam753 |
| Gameplay |  | 7/10 |
| Presentation |  | 5/10 |
| Originality |  | 6/10 |
| Overall |  | 6/10 |
|
A game by Adam753.
Gameplay:
It's much like castle except Hunters are Psychics. The map is not very huge though. The monsters move with ease and there is no lag, for that I praise, although I only played single player. I'm sure the fun is at the multiplayer zone, but oh well! The game is acually pretty funny as well, ecspecially when Spongebob is multitiled and is a boss. So the game is Base Defense, you don't want your door to fall to the enemy so you place down units of different types to defeat enemies before they approach the door. There are many different places to add units to as well. Immunities and resistances are in the game as well. Adam753 is still updating the game, so I hope he puts some mroe worthwhile ideas in it. The game currently has 4 unit types, and 4 units for each type. Trap, Psychic, Mage, Range.
Presentation:
I'm sorry but the icons are of low quality, but I do respect that you didn't go and steal any icons just because you or your iconner was bad at pixel arting. Mayby you can find a good pixel artist in the future. The skin is fairly good but the map overlays the bottom bar. I suggest to fix this, move the Say bar to be over the Stat and Chat boxes, and move the map up. I can't see how much everything else costs. Again, I do not rate sounds.
Originality:
I can clearly tell it's a Castle inspired game, although adding alittle bit of your own elements in it as well. I think you should add more feature like things. The blood is a good feature you have, and the unit upgrades, but that's about it. Mayby make it once you beat wave 10, you move on to a different map, and have to protect it for waves 10-20, ect.
Overall:
I had some fun playing it, and loling over the spongebob, but thats about it. The hard thing about base defense games is you have to come up with something different or they are just like every other BD game. Keep trying though! I will update this review as you update your game and we will see what improves.
Posted by ZhugeXLiang on Friday, March 06, 2009 05:27PM
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