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        <title>ZhugeXLiang's site</title>
        <link>http://www.byond.com/members/ZhugeXLiang</link>
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        <lastBuildDate>Sat, 11 Feb 2012 02:34:05 +0000</lastBuildDate>
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                <item>
            <title>Reviewing Games?</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=132212</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=132212</guid>
            <pubDate>Thu, 22 Dec 2011 23:55:14 +0000</pubDate>
            
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            <description>Came back for a little while and notice all the reviews I wrote a year ago aren't counted anymore. Are reviews not apart of BYOND anymore?</description>
        </item>
                <item>
            <title>Defender: Review</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=55032</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=55032</guid>
            <pubDate>Sat, 07 Mar 2009 01:27:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ZhugeXLiang?command=view_comments&amp;post=55032#comments</comments>
            
            <description>A game by Adam753.&lt;br&gt;
&lt;br&gt;
Gameplay:&lt;br&gt;
&lt;br&gt;
It's much like castle except Hunters are Psychics. The map is not very huge though. The monsters move with ease and there is no lag, for that I praise, although I only played single player. I'm sure the fun is at the multiplayer zone, but oh well! The game is acually pretty funny as well, ecspecially when Spongebob is multitiled and is a boss. So the game is Base Defense, you don't want your door to fall to the enemy so you place down units of different types to defeat enemies before they approach the door. There are many different places to add units to as well. Immunities and resistances are in the game as well. Adam753 is still updating the game, so I hope he puts some mroe worthwhile ideas in it. The game currently has 4 unit types, and 4 units for each type. Trap, Psychic, Mage, Range.&lt;br&gt;
&lt;br&gt;
Presentation:&lt;br&gt;
&lt;br&gt;
I'm sorry but the icons are of low quality, but I do respect that you didn't go and steal any icons just because you or your iconner was bad at pixel arting. Mayby you can find a good pixel artist in the future. The skin is fairly good but the map overlays the bottom bar. I suggest to fix this, move the Say bar to be over the Stat and Chat boxes, and move the map up. I can't see how much everything else costs. Again, I do not rate sounds.&lt;br&gt;
&lt;br&gt;
Originality:&lt;br&gt;
&lt;br&gt;
I can clearly tell it's a Castle inspired game, although adding alittle bit of your own elements in it as well. I think you should add more feature like things. The blood is a good feature you have, and the unit upgrades, but that's about it. Mayby make it once you beat wave 10, you move on to a different map, and have to protect it for waves 10-20, ect.&lt;br&gt;
&lt;br&gt;
Overall:&lt;br&gt;
&lt;br&gt;
I had some fun playing it, and loling over the spongebob, but thats about it. The hard thing about base defense games is you have to come up with something different or they are just like every other BD game. Keep trying though! I will update this review as you update your game and we will see what improves.</description>
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            <title>Shinobi: Review</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54916</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54916</guid>
            <pubDate>Tue, 03 Mar 2009 19:34:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ZhugeXLiang?command=view_comments&amp;post=54916#comments</comments>
            
            <description>I am reviewing Shinobi by owners request.&lt;br&gt;
&lt;br&gt;
Note: Since the game is an anime game, I will be looking at it from several different points of views.&lt;br&gt;
&lt;br&gt;
Gameplay:&lt;br&gt;
&lt;br&gt;
The game has a total of 8 Clans, and 8 Non-Clan choosings. I did Sand because I favor Gaara from the show. There are alot of different hairstyles, and a coloring system for the hairstyles. The game also stuck with the oiginal 5 major villages, this is a good thing because if you have all these other villages, you will have very little nationality. Well I've started off in a boxed room, took me a minute to find out I had to run into a wall to be teleported to my village. Stamina system is pretty good and realistic, I mean who runs forever? Although, I did not see the point with spawn points in other villages. You don't necessarilly die then go to another village because you spawned there. It should be more like, &quot;dang... he died, heal 'em and send him back to his village before they find out we did it&quot;. On to verbs. You can challenge people, and also toggle if you wish to be challenged or not. I guess this is good for players who want to try out new strategies, or jutsus. The Guide was real helpful and descriptive and helped me learn what I was supposed to do to achieve a goal. But, the game uses a A = B training type. Like Log Training = Taijutsu. I believe a more complex and stronger training system would be A+ B = C. There are also scrolls you can learn from and buy if you want. (right now I'm looking at the one I got as a member benefit.) Oh! Member Benefits are pretty balanced. Alot of games say RANKZ, BEZ MEMBA! j00 GET 5+Eo2185 Tai! On here you just get some money, and a scroll. Now to jutsus. If your in a village, then you should get an average of 3 jutsus from it, and everyone gets 14 jutsus. To gain a jutsu you have to have the requirements. Let me rant on this for a minute. Alot of games... no, every game has it where you meet some requirement of tai, nin, or gen, and gain the jutsu, but I believe what should happen is there is someone or something to guide you to gaining that jutsu. Like for instance katon goukakyuu no jutsu, does sasuke learn it by just asking his dad to teach him? No! His dad shows him how to do it, then Sasuke has to practice it until he gains it to be a formidable jutsu. So, try to work off something like that. Also, &quot;Your Hand Slipped&quot;, Meh, must I go further? I can write a word and spell it wrong once, but after 3 tries I perfect the word. &quot;Your Hand Slipped&quot;. There are only 12 handsigns, unless you count the minor ones. I think that if you really want something original with this, have it where each jutsus requires 3 different handsigns, and the person/usr/ninjadude, must have mastery in those three handsigns to activate the jutsu. Although for training these handsigns, I can't jog my imagination to think up something for them. I also noticed that some clans have more jutsus than others. I hope there is a reason for that! Now I've been playing for about 20-30 minutes now, even though I'm totally weak, I will try to see what fighting is like. And then I found out I couldn't kill because I was a student. This is OK for me, as I can see the importance, so i shall review another fight.... which didn't happen. So i won't deduct from that. But one thing that should be fixed is the cursing. Normally, I really don't care, but since it is a Naruto game, and Naruto is a PG show meaning it has a wide age based audience, I think the cursing should filtered, or bleeped. And if it really is such a big deal to players having their words bleeped, make a thing in options that unbleeps words to them. &quot;( )-Brandon: Fucking bitch can't clean her hair out of the sink&quot; Nice....&lt;br&gt;
&lt;br&gt;
Anyways... thats all the gameplay I got to do, although I really wanted to fight or see a fight, I'll wait for a tournament... which I couldn't find out when one was hosted. I also couldn't get anyone to answer me, or even talk, it's because I'm white.... right? Well, eventually I got to talk someone through Village Say! I asked about the fighting, and this is what I got, so were gunna work with what she/he said:&lt;br&gt;
&lt;br&gt;
(Sand OOC)(Student)-Zhuge Liang: How is fighting on this game? Is it strategic? Or is it the better one wins?&lt;br&gt;
(Sand OOC)(Genin)-Aimless: i think its kinda both&lt;br&gt;
(Sand OOC)(Genin)-Aimless: u just need a strategy how u do ur jutsus&lt;br&gt;
&lt;br&gt;
Presentation:&lt;br&gt;
&lt;br&gt;
Well, the skin was very nice and coded well. The docking and undocking of the chat box surprised me. The base is new and original, and contains many different tints. The turfs are pretty well iconned. They all stood out in some form or way. The buildings were really good, and so were the objects, and NPCs, I could tell who everyone was, and what everything was. Once again, I do not count sounds. The grass looked at bit weird to me at first and the water looks like it's having a seizure, but everything else looked good. And also since the map is really big, I haven't seen everything. I hope my predictions are accurate!&lt;br&gt;
&lt;br&gt;
Originality:&lt;br&gt;
&lt;br&gt;
Well, since it's based off a tv series, I will do originality as if comparing on how close they are togethor. The game contains the key elements of naruto, it goes somewhat in depth with it, and sometimes goes out of the way, but it is nonetheless a Naruto game.&lt;br&gt;
&lt;br&gt;
Overall:&lt;br&gt;
&lt;br&gt;
Overall, it's good for people who want long term playing with a game. Cause to become good you will have to put time into it. I found it really interesting and I want to see what moves I can learn. The thing that I like about the game is it doesn't make more jutsus because it has icons to. They stay with acual ones, not Bone Spear!!!! That's right! It's my.... SHIN BONE! So, if you a naruto fan, and you want play a game of good quality, hell, try this. But it still lacks in some things, and could be more productive in others. The ideas I gave were just some things I thought would help.</description>
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                <item>
            <title>Bubbles: Review</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54906</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54906</guid>
            <pubDate>Tue, 03 Mar 2009 07:12:58 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ZhugeXLiang?command=view_comments&amp;post=54906#comments</comments>
            
            <description>Well, I am reviewing a game called Bubbles by TM The Ultimate. This owner asked me to review it, and I will be honest and speak my mind.&lt;br&gt;
&lt;br&gt;
Gameplay:&lt;br&gt;
Hmmm... that is the question. What IS the gameplay? I just moved around and popped bubbles by walking over them. I figured after I popped them all I would go to a new level where there is new things but no... I just was standing there. The game is single-player, but I thought that the game was multiplayer because of there being more than one start point. Also with no verbs or help files, I knew not what I was supposed to do. It is said to be a small game, so it might be something the owner was just doing for fun, or because they wished to learn something. I gave the gameplay a 6 because I haven't ever played a game where I... popped bubbles.&lt;br&gt;
&lt;br&gt;
Presentation:&lt;br&gt;
The icons are okish, but there are really only 5 icons so.... yea... and there are no sounds, and a skin is not present.&lt;br&gt;
&lt;br&gt;
Originality:&lt;br&gt;
As I said before, I have never played a game where I just popped bubbles.&lt;br&gt;
&lt;br&gt;
Overall:&lt;br&gt;
Well... it was over in 2 minutes, I didn't understand it, and... ... ... that's pretty much it. I would really prefer more details on what I'm supposed to be doing.&lt;br&gt;
&lt;br&gt;
-Zhuge</description>
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            <title>Faith: Review</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54861</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54861</guid>
            <pubDate>Mon, 02 Mar 2009 05:40:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ZhugeXLiang?command=view_comments&amp;post=54861#comments</comments>
            
            <description>Well, I am reviewing a game I really wasn't that impressed by, but mayby Squeegy will do a few updates and allow me to have more fun. Now, the review...&lt;br&gt;
&lt;br&gt;
Gameplay:&lt;br&gt;
&lt;br&gt;
Well the gameplay is not complex at all. What you do is if your the God, you creat buildings and such for the villagers to build. If your a villager you build these buidlings. The game could really be better. I thought at first mayby you fought rival gods but no you just serve your gods purpose by building stuff for him. It's like an admin who controls a player. You do little things like chop down trees and pick wood to create your buildings. I could not find much fun in it. I mean, ROFL!!! Some guy just drowned in the water! I didn't know that happend. xD Yea, I'm writing as I'm playing. Apparently if all the people die the god ceases to exist and the game restarts.&lt;br&gt;
&lt;br&gt;
Presentatin:&lt;br&gt;
&lt;br&gt;
Eh, the game didn't have many good icons. No directional movements or anything. No skin, but I won't hold that against them. Blah...&lt;br&gt;
&lt;br&gt;
Originality:&lt;br&gt;
&lt;br&gt;
Well, very few games have I seen things like this. Unless your on one of those anime games where the players are on the owners balls. lol But nonetheless, it's OK in originality, like I said before, if it had more features it would be better.&lt;br&gt;
&lt;br&gt;
Overall:&lt;br&gt;
&lt;br&gt;
Overall, I didn't have much fun, I worked and slaved while the &quot;god&quot; got to sit back and laugh at us. He even made me work in the snow, bastard. Either way, I felt like a black slave from the 1880's. So uhm, play it if you want, but I don't highly suggest it.</description>
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            <title>Solar Conquest: Review</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54859</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54859</guid>
            <pubDate>Mon, 02 Mar 2009 05:00:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ZhugeXLiang?command=view_comments&amp;post=54859#comments</comments>
            
            <description>ZhugeXLiang, expert strategist, here to review Solar Conquest by Foomer. A great game that should be live more! I really enjoyed it because I have not played anything like it, plus it gave me a good challenge. Now to the review...&lt;br&gt;
&lt;br&gt;
Gameplay:&lt;br&gt;
&lt;br&gt;
The gameplay of Solar Conquest is acually very unique. You start off taking over one planet, and you get &quot;Production Points&quot; which you use to build fighters, cruisers and such. You take over other planets and get more production points for that planet. Although it's not all about attacking. I only played the Single Player version but the AI is sorta ruthless lol. They will attack you too, I guess they are supposed to! It's really cool to watch yourself take over a whole galaxy. I think you can have up to 10 players. So far i've seen 34 planets. There's even little moons! They rotate around the sun I believe, and when they make the certain ammount of rotation, depending on what settings you choose, the game ends. I haev not yet taken over the full galaxy yet though. I will work on it eventually! For most though, it's sort of straight up conquer or be conquered. I like the gameplay though because I have not seen anything else really like it. It reminds me of Samurai Warriors 2: Empires, you take over &quot;bases&quot; until you take over either all of them, or defeat all enemy commanders. So ya, a 9.&lt;br&gt;
&lt;br&gt;
Presentation:&lt;br&gt;
&lt;br&gt;
The icons are AWESOME! The planets have like light radiants and everything, very detailed, even the ships! The background is great as well, although I believe it's something like a wallpaper. The skin is also done well, it isn't messy and just throwing everything out there, it's really creative. The sounds are pretty neat as well. (I don't comment much on sounds since you can turn them off)&lt;br&gt;
&lt;br&gt;
Originality:&lt;br&gt;
&lt;br&gt;
Well the game is pretty original. There is no other games where your in space and your taking over a whole damn galaxy while fighting other AI players and real players. So thats an ace for Originality.&lt;br&gt;
&lt;br&gt;
Overall:&lt;br&gt;
&lt;br&gt;
Overall, the game is really neat. Although you HAVE to read the instructions or you will obviously fail, it's got a good set difficulty against AI to help yourself create little or huge strategies on how you will conquer this gargantuan galaxy.&lt;br&gt;</description>
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            <title>Age Of War: Review</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54854</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54854</guid>
            <pubDate>Mon, 02 Mar 2009 02:01:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ZhugeXLiang?command=view_comments&amp;post=54854#comments</comments>
            
            <description>This is a review of Age Of Wars by Bakasensei. I did the review while playing the game with a few people and had fun doing so. I think the game should be a bit more notice, but of course everyone wishes to have a really great game that everyone knows about. Anyways! To The review!&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Presentation:&lt;br&gt;
&lt;br&gt;
The skin was simple and clean, and wasn't messy. The icons were great. They had shadows and different shades and even acually went together. Alot of games have icons that don't go together, but these do that's why it deserves a 10.&lt;br&gt;
&lt;br&gt;
Gameplay:&lt;br&gt;
&lt;br&gt;
The gameplay is real fun. I had fun chatting with other players making alliances and building my world. Although it's alittle wierd at first, I finally got the hang of it. You can build a few buildings for an army or to raise horses or to get crops. You can send people out to get wood from trees or rocks from rocks. The game isn't very complex so un-intellectual players can play and understand. The game is also non-laggy. And the movement of the builders and armies are well coded. The good thing about it is it takes awhile to get your resources up, so you don't become a power nation in 5 minutes. It is very fun to declare war and watch people crumble though &amp;gt;=D Lol.&lt;br&gt;
&lt;br&gt;
Originality:&lt;br&gt;
&lt;br&gt;
Originality: Well, since it is a remake of the game Age Of Empires I couldn't think of an exact rating so I gave a 5. I have not played Age Of Empires but the game is pretty good, and is fun when you have friends.&lt;br&gt;
&lt;br&gt;
Overall:&lt;br&gt;
&lt;br&gt;
So over all the game is good and fun to play, if you have patience. Playing by yourself isn't as much fun though, and I think you can have up to 10 different teams. Kudos to the creator.</description>
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            <title>Palace: Review</title>
            <link>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54843</link>
            <guid>http://www.byond.com/members/ZhugeXLiang?command=view_post&amp;post=54843</guid>
            <pubDate>Sun, 01 Mar 2009 20:33:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ZhugeXLiang?command=view_comments&amp;post=54843#comments</comments>
            
            <description>Today, I shall review Palace, a game I have been playing for the past 2-3 hours. The game is by Nategrant and Oasiscircle. It is unsure on wether he/she is still working on it, but the game does show some good points.&lt;br&gt;
&lt;br&gt;
Gameplay:&lt;br&gt;
&lt;br&gt;
Well, the game is a base defense game that was inspired by Gold Guardians and Castle. The gameplay is much similar to the 2 games except it has one thing not seen in them. It has conjoined maps. There are 2 places your fighting in/at. The monsters start off in the Courtyard where you fight the hardest, but if they get through the courtyard, you have to switch maps to the Galm to make sure they do not penetrate the door. It uses the Go button feature, where you click go and the wave starts, but you must click Go again for the next wave to commence. The game has one major headache that can be easily fixed, and that is the Go, Galm, and Courtyard buttons. To access these buttons you have to click Stretch to Fit, but the icons look like ants from that point of view, so it's like 32x32, stretch to fit, 32x32, etc. Overall though the game is well coded, lag could be alittle bit lower though. Asking an player ingame on what he thought about the gameplay, the response was: &quot;Player 1 (Willer) says, its alright&quot;&lt;br&gt;
&lt;br&gt;
The game also has many types of people to create, Melee, Traps, and Uhhh I guess Long Ranged typed mobs. There is also I few allies already there to help you. Each type has 5 different people to chosoe, each one up is better but costs more.&lt;br&gt;
&lt;br&gt;
Presentation:&lt;br&gt;
&lt;br&gt;
The icons are acually great. They are almost as good as the stuff Tayoka makes. I'm not sure of there being any sounds, but really sounds don't matter to me as much as the icons do. But the icons are well drawn, and don't hurt your eyes when you look at them.&lt;br&gt;
&lt;br&gt;
Originality:&lt;br&gt;
&lt;br&gt;
It's pretty original, but it has some features from other games. The game doesn't steal from anything, so I guess it's pretty original.&lt;br&gt;
&lt;br&gt;
Overall:&lt;br&gt;
&lt;br&gt;
Overall this game can tease ya for awhile. The game gives some good challenging fights, such as the overpowered harpies and how units gain a load of HP after wave 15. So go try! You might get past me. Also since you acually share the gold with partners and anyone can decide when the next wave is, you have to have teamwork or it will fall.&lt;br&gt;
&lt;br&gt;
Recommended To All Audiences.&lt;br&gt;</description>
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