How do we make BYOND the user-friendliest? in Off Topic
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Okay, not as sexy as getting to dream up features for member pages, but bear with me. I've been lured back to BYOND to work on various aspects of the system; documentation will be a big part of it. We want to make the BYOND software as user-friendly as possible, and also the BYOND website, both the player and developer sections. I thought I'd do a little informal surveying to see what you all thought could use some revamping. Here are some questions, which you can answer directly or just use for inspiration.
First, go back to that time when you were new to BYOND...
1. What were you looking for when you came to BYOND?
2. What were your first frustrations?
3. How did you learn how to program (or to use the Dream Seeker)?
Moving into the present...
4. What advice would you give to someone who was new to BYOND today? (This advice could be about anything.)
5. Have you had friends who tried BYOND, but didn't continue with it? Why did they drop out?
6. Have you had friends you tried to introduce to BYOND, but they decided not to download/use it? Why not?
7. What new documentation do you think would be useful, if any?
8. What do YOU think about the layout of the website, both the "play" and "develop" sides? What would you change to make it easier and more useful for players and developers, new and old?
9. Anything else?
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2. That your site's navigation is bugged in firefox (you have to click the bar then press the down arrow- see for yourself: clicky.
3. I used your tutorials, Zilal- I still maintain they're the best source out there for the total beginner. It's just a pitty they're hidden away on your site, they definitely need more publicity. Some people think your tutorials are too chatty, but you need a stepping stone from english to programming before you can tackle the DM guide. Going off-topic here, but the byond.com site desperately needs a "new to programming? click this!" bit. Preferably on the games side, because most beginners won't always think of clicking "developers".
4. Hey, read this tutorial...
5. Yeah, a couple. 3 friends actually. Mostly they weren't geeks, so they didn't really get into it, the whole programming thing.
6. The friends I introduced to it at least gave it a shot, aside from a few. They were know-it-all university students who already programmed in VB and PHP a bit so they were trying to act all high-and-mighty about DM.
7. Your tutorial, again, cannot stress that enough.
8. The bug reporting section of the forum desperately needs to be on the game side of the site too. Players often want to report bugs too (there're loads more players than us developers, so I bet they come across some pretty rare ones) but they have no where to go.