Well, I've finally gotten around to examining all the responses... thank you all for contributing! The most interesting thing to me was to see how many people came to BYOND through a particular game they wanted to play.
I ought to think about this stuff myself...
1. What were you looking for when you came to BYOND?
I was looking for a tool that'd allow me to make my own text MUD. I didn't want a game that looked like all the other free MUDs out there, but I didn't want to have to create absolutely everything from scratch either.
2. What were your first frustrations?
I couldn't find any documentation on how to make rooms without using the map.
3. How did you learn how to program (or to use the Dream Seeker)?
I'm not sure, maybe the DM guide was around then. I never looked much at demos.
Moving into the present...
4. What advice would you give to someone who was new to BYOND today? (This advice could be about anything.)
I'd want to let them know that this is a growing, dynamic enterprise... that BYOND gets improved every month, and that the limitations they see now may only be temporary.
5. Have you had friends who tried BYOND, but didn't continue with it? Why did they drop out?
Oh yes... I've enticed a number of gaming friends to come play my games, which they seemed to enjoy very much, but only 1 of them ever stuck around--he got interested in Seika. I think for my other friends, the social aspect was more important than anything. They wanted to play a game they knew they could find their friends in.
6. Have you had friends you tried to introduce to BYOND, but they decided not to download/use it? Why not?
I've had scads of people download the software and not be able to figure out how to run a game with it. And I don't know why, because as non-geeks they weren't very good at explaining what was going wrong on their end.
7. What new documentation do you think would be useful, if any?
I'm more interested in organizing the existing documentation... I think it covers a fair amount of ground.
8. What do YOU think about the layout of the website, both the "play" and "develop" sides? What would you change to make it easier and more useful for players and developers, new and old?
I definitely want it to be blatantly obvious to new users where to go and what to do first.
9. Anything else?
No, thank you all!
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I was looking for a utility to help me learn how to create multiplayer games.
2. What were your first frustrations?
Well, the users on those DBZ fangames and IC rips weren't exactly friendly, and I guess channel organization (though when I came, a good deal of DBZ fangames were in the fangame section.)
3. How did you learn how to program (or to use the Dream Seeker)?
I first started programming by use of the Icon Chatterz coding available on the hub. I did this four about two years and then I found the developer forum where I started learning all sorts of practices.
Moving into the present...
7. What new documentation do you think would be useful, if any?
I'd like to know about some of the undocumented procedures, I've found some to be pretty useful, like client.Command(). Also, I think examples should be provided for all documented procedures and operators and documentation should really just be updated.
8. What do YOU think about the layout of the website, both the "play" and "develop" sides? What would you change to make it easier and more useful for players and developers, new and old?
Well, it took me two years to find the develop side of BYOND. I think there should be a tab on the front BYOND page for it; if there is, I'm sorry, I usually just go directly to http://developer.byond.com . I think that orange gradient bar needs to be removed.