obj/sword
hodran_blade
icon = 'objects.dmi'
icon_state = "hodranblade"
name = "Hodran Blade"
var
weaponstrength = 10
equiped = 0
verb
Get()
set src in oview(1)
if(Move(usr))
else
return 0
Equip() // wont equip
set src in usr
if(usr.weapon == 0)
usr.strength += weaponstrength
usr.overlays+=icon('overlays.dmi',"sword")
weaponname = "[name]"
usr.weapon = 1
src.equiped = 1
else
return 0
Unequip()
set src in usr
if(src.equiped == 1)
usr.strength -= weaponstrength
usr.overlays-=icon('overlays.dmi',"sword")
weaponname = null
suffix = null
usr.weapon = 0
src.equiped = 0
else
return 0
Drop()
if(src.equiped == 0)
src.loc = usr.loc
else
return 0

mob/verb/Get(O as obj in view(1)) or something like that.