| What would be the best way to check the players text and go from there? For example, in just about every MUD ever …
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| I know I've a sudden burst of questions,and I do apologize, but I DO have to wonder, as I can't quite figure it out …
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| Ah, I must present another question to your brilliant minds: How might one create an efficient cooldown system? Would …
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| I read through the skin reference, but I am confused on this. I tried my hardest, did every combination of possible …
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| I read through Lummox's tutorial and whatnot, but I don't quite get how to change a macro at runtime. Sorry to bother …
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| Suppose I'm creating a small fighting system, and I want to have an attack sprite based on their class. What would be …
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| Is there a way to switch between mobs on the map? I know a basic way to do it, but it's extremely glitch and sloppy. I …
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| Well guys, I'm back with another question. I somehow did this in another game I was making, although I'm not sure how …
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| Is there any way to make a mob's icon larger than 32x32? I know how to use it to create an icon in general larger than …
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| How would I make it so that when the mouse rolls over a certain part, a small box pops up and displays info? …
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| Is there a way to make it so that input will create a list of fields for input? Say, for example, I want to create a …
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| How could I set a variable with the switch statement? Say I'm making one where one is choosing their class, and it sets …
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| How could I clear or change the text of an output or label box on the interface? For example, I want to be able to …
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| I'm not sure how I would be able to pull this off. I've thought about it all day today and half a day yesterday, and …
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| Sorry guys, I'm just full of questions today, I know, but... What would be a good way to check if there is a mob beside …
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| I have a formula for deciding the bonus of a stat; the only problem is, I can't figure out how to use it. mob/var str = …
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