| Box Zombies Overworld Update Released
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| Box Zombies Update Released
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| What do you want to see in Box Zombies?
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| Randomly generated dungeons now online for public testing
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| Stranded in the desert, enemies all around, survive until you can be rescued!
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| A 1 to 6 player board game based on scenarios you might recognize from various zombie films.
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| Easily import sprite sheets into BYOND .dmi icon files
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| Box Zombies: Secret Updates Box Zombies has undergone a lot of updates in the last month or so. Uncaptured hostile …
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| Hello, [insert name here]! You have (probably) just stopped playing the early alpha version of Box Zombies. You can use …
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| I am requesting the "software or website backend/interface" feature of a button to report malicious attacks by the …
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| Currently, the "Recent Posts" section of the games page shows info about the author who made the post, with no info …
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| Monster Kingdom updated with a new cave + new monsters + some other things that shouldn't really be noticeable by …
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| Fluxx is a card game with ever-changing rules
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| sendpage() should be able to send a page from the game itself, instead of from a specific player who requires pop-up …
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| Once maptext backgrounds are supported, it would be nice to have some kind of setting for padding (blank space between …
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| Once maptext backgrounds are supported, it would be nice to have a simple replacement for alert(). I have made my own …
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| I am not sure why we even have both of these? There seem to be pointless inconsistencies between the two methods. It …
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| Graphic Stretching: Normal Image Hardware Mode Software Mode As shown in those screenshots: When Hardware mode …
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| maptext_background could be set to an rgb() value, and would simply display a box behind the maptext that represents …
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| The icon editing tool buttons like shift/rotate/flip should be available from the frames view (where all directions and …
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| There should be a simple text input for shifting amounts, like with rotation. So you can type in 30 and click the right …
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| mouse_opacity=3 could set the mouse-over-able area of an atom to match their bounding hitbox
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| There should be a color variable that can be applied to atoms to accomplish the same effect as Blend(rgb(#,#,#)), …
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| A single layer transparency setting could be applied so that only the top layer is blended. This would be especially …
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| angular_step/walk() procs should work just like the normal ones, but the direction should be treated as an angle.
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| get_angle() would work like get_dir() or get_dist(), but would return the angle between two atoms as pixel specifically …
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| As discussed in this feature request for per-pixel hit detection, the default functionality to step around the side of …
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| There should be a transparency variable that can be applied to atoms to accomplish the same effect as …
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| Zombies now drop randomized loot, and new inventory HUD systems have been added to display items …
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| Aside from the clock setting on the website failing to begin with, it apparently doesn't automatically change for …
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| Almost 2 months ago, I made several suggestions (links below) about how to make the pager a worthwhile application, …
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| Is there some reason that 494 is not being publicly released? Work could just be continued into a version 495... There …
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| Box Zombies! now uses actual bullets that fire in (almost) full 360 degrees, instead of the previous system that just …
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| http://www.byond.com/games/ hubpic/101409_10682.png
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| Should the average BYOND developer use libraries? Things that everyone seems to agree on: * Libraries make things …
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| Unity itself offers a free version of its 3D game engine at all times. However, the tools to release Unity games for …
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| Graphic flavored updates: http://www.byond.com/games/ hubpic/101409_10655.png
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| So, I have tried various HUD styles and layouts for the building menu. This is the latest: …
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| Which shadows look best? Or, if all those angles look wrong, feel free to doodle up your own version. 1: …
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| You used to be able to combine forum topics. Of the last 6 or so newly created topics on my forums, there have only …
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May 9, 8:06 am