| The new Pager seems to hide my mouse at certain points, and also happens to do the same thing to my desktop. Closing …
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| The prologue to the Magus Aora Series.
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| When I was doing the contest for IainPeregrine's Game in a Day (GIAD 2011) I felt pretty good about my entry, just one …
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| So Flame Sage and I decided to make a messenger that acts like Yahoo Messenger (or MSN for that matter). We've …
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| I haven't been posting here because I've been posting on my Tumblr blog instead. It's a more acceptable way to network …
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| From Tumblr: Alas, the route out of Novice Island is being constructed. Players must defeat the guardian of Novice …
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| I sent IainPeregrine my whole project folder, but the host files are here to play on the hub. Check your standings! …
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| My entry for the Game in a Day 2011
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| Some guys and myself from The Saloon will be Livestreaming our GIADs. You can find it at this link: …
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| Another hosted test. This time I'm logging it, and I hope it's not laggy like before. Connect here: …
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| This photo is just a mockup with the menu as another layer, but everything else has been implemented into gameplay …
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| For those who had a really bad experience with Edreoll's lagging, you can download it here.
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| During the test server for Edreoll, lots of people showed up and tried out the game. I'd like to give a warm thank you …
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| I'll be reading off comments and replying on them to tell the audience my plans for the critique given. Makeii: * ohai …
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| byond://98.208.134.108:53352 I shall be shutting it down when I wake up.
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| I posted something on the classified ads about looking for work as a game designer. The entire ad can be seen at this …
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| I posted something on the classified ads about looking for work as a game designer. The entire ad can be seen at this …
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| full devlog here: http://forums.tigsource.com/ index.php?topic=21575.0 Another update. This one features environmental …
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| The stretch to become a reputable icon in the internet community is not easy. One requires skills and motivation in …
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| I don't like retyping stuff, so please read the blog entry on Tumblr here: …
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| So go there. It has everything (at least what I'm trying to upload right now) http://www.zynkco.net/
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| Yeah I know, the pager is great and all that jazz blah blah blah. Basically I have MSN up, and I thought it would be …
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| Yeah I know. It's been a while since it saw the limelight. I haven't stopped working on it. It looks really good the …
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| Nothing really big. Arrow Soccer was once connectable to my host, but.... nah. Download and play with friends at your …
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| Oh hey look, I'm actually making a post about Edreoll with new screenies. So anyway, Edreoll went through a rewrite yet …
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| I decided to start working on it again. Since DM is my primary language and I am the most fluent in it, I plan on …
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| I had some fun in a Ball Game example with some Salooners, and it made me wanna make a game out of it. So here it is : …
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| Decided to make a mock-up interface
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| I made up some icons and then decided to glue them together in Paint.NET. The icons were done entirely in DM.
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| A very addicting game based on a simple idea.
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| I've been meaning to get some small projects out of the way, and one of them is a Pipedream-type game for BYOND. Based …
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| This is going to be a place where all of the content is handled. It is actually hosted on the web in DropBox, but …
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| ZYNKCO is proud to support Gooseheaded's "Deep Dungeon" game and Gooseheaded himself as a member of this group! I would …
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| As soon as Edreoll is ready for public testing, it shall be done. Don't expect much from the first few stages as this …
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| I'm sort of at a loss trying to figure out how to make these separate editors and mesh them into Edreoll. So what I am …
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| I'm trying out something with dropbox. I'm gonna see if I can handle the subscriptions using that. Then I can always …
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| I made it a lot easier to instance terrain tonight by referring them to their 2-d global array ID. Also, I will be …
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| Since maps in Edreoll will not be saved as a .dmm file, another editor is needed to write to the syntax I have …
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| This is for organization's sake. I am writing in necessary bits of code that can help Edreoll's engine become more …
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| I am thinking about changing around how classes work ~ Again. It won't be much of a change though (well, maybe it will …
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| I often wondered what it would be like for players to get their own familiar. So hey. I think I might add them to …
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| The way players increase their potential in this game is not through the typical slow and grinding process. In Edreoll, …
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| I'm recruiting members to work on Edreoll. Right now I need a lot of icons (20x20, 40x40, 60x60). These include …
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| So far, a few objects are unfinished, but that's okay. I just don't feel like working on them. However, the general …
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| There's just so many things I need to work on. I started off with a saving datum that writes and reads its own files …
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| My god, backgrounds can make the game look 1,000 times more beautiful. I'm gonna be putting a lot more of these in …
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| The Life and AP Bar have text over them which are String HUD objects. The string is optional, but I thought it looked …
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| This update pretty much focuses on the HUD for Edreoll, as it will be of the most importance on account of no other …
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| Shaun and I have been working on Edreoll. We have a lot of the concepts finished. Now it's down to coding and graphics …
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Feb 15, 3:57 am