I was curious if anyone had given any thought to simulating a network of computers in a game. Any RPG set in a modern/future era should probably at least consider it. Anything even remotely resembling shadowrun or cyberpunk darn well better have it laid out! =P
Currently I have a basic simulation up and running that presents a very dumbed down modelling of the current DNS model that is in large use today. Amazingly enough, it actually works.
Anyway, what (if at all) have the rest of you come up with, and would you use such a system if it was put into a library/demo (not just the DNS, networking in general)?