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        <title>tenkuu's site</title>
        <link>http://www.byond.com/members/tenkuu</link>
        <description></description>
        <lastBuildDate>Wed, 22 May 2013 09:42:40 +0000</lastBuildDate>
        <language>en-us</language>
    
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            <title>-0</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=287802</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=287802</guid>
            <pubDate>Thu, 07 Jan 2010 21:57:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=287802#comments</comments>
            
            <description>At the start of the game, MP is listed as -0 / -0. If that's not a bug, what does that indicate?&lt;br&gt;
&lt;br&gt;
Int is also listed as -0 and on level up 0 gains are listed as -0.</description>
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            <title>Browser popup on BYOND login</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=133192</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=133192</guid>
            <pubDate>Wed, 04 Feb 2009 18:14:49 +0000</pubDate>
            
            <description>Is there anyway to disable the browser popup when you login through the software? I didn't see an option in the preferences and it's getting annoying because now it opens 2 of them.</description>
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            <title>Dynamic icon weirdness</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=160159</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=160159</guid>
            <pubDate>Tue, 04 Nov 2008 05:48:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=160159#comments</comments>
            
            <description>&lt;a href=&quot;http://www.byond.com/members/tenkuu/files/Map%20test%201S.png&quot;&gt;http://www.byond.com/members/tenkuu/files/ Map%20test%201S.png&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/tenkuu/files/Water%20testS.png&quot;&gt;http://www.byond.com/members/tenkuu/files/Water%20testS.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The top is my expected result. The bottom is some weird super-image. Both are generated using the same code. The code to generate the small preview shot is unimportant because it's being used on a weired mirrored image described below.&lt;br&gt;
&lt;br&gt;
Anyway, the code that generates the map screenshot which is then used to generate those preview screenshots is:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/screenshot()&lt;br&gt;   &lt;span class=&quot;dmcomment&quot;&gt;//template is a 1600x1600 pixel png because BYOND won't let me Crop() an image up over 1024x1024...&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/S = icon(template)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/turficon&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; block(locate(xstart,ystart,1),locate(xend,yend,1)))&lt;br&gt;        turficon = icon(T.icon,T.icon_state)&lt;br&gt;        S.Insert(turficon,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[T.x-2]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[T.y-2]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; turficon&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; S
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
For the first image I get a 1600x1600 png with the map drawn properly, but for the second one I get a 4800x1600 png when viewed! Just to check things out further I did this for the second image and got 2500 which it should be!&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L = icon_states(result)&lt;br&gt;world &amp;lt;&amp;lt; L.len
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Anyone else encounter anything like this? I can't Crop() the image down because BYOND already thinks the image is the correct size(224x224).&lt;br&gt;</description>
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            <title>Scale()/Crop() limitations</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=133376</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=133376</guid>
            <pubDate>Tue, 14 Oct 2008 01:42:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=133376#comments</comments>
            
            <description>Currently Scale() and Crop() are limited to 32x32(1024x1024). Is there any reasoning for the limitation?&lt;br&gt;
&lt;br&gt;
I can cheat and import larger images and edit them so it's not like I'm at a loss for a work around. Just curious.</description>
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            <title>Icon manipulation troubles(using Blend()+Crop())</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=141892</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=141892</guid>
            <pubDate>Sun, 12 Oct 2008 17:55:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=141892#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/v1()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I = icon(&lt;span class=&quot;dmstring&quot;&gt;'blank.dmi'&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/TI&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Xlim = 10&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Ylim = 10&lt;br&gt;    I.Crop(1,1,32*Xlim,32*Ylim)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/_y=1;_y &amp;lt;= Ylim;_y++)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/_x=1;_x &amp;lt;= Xlim;_x++)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T = locate(_x,_y,1)&lt;br&gt;            TI = icon(T.icon,T.icon_state)&lt;br&gt;            TI.Crop(1,1,32*Xlim,32*Ylim)&lt;br&gt;            TI.Shift(EAST,32*(_x-1))&lt;br&gt;            TI.Shift(NORTH,32*(_y-1))&lt;br&gt;            I.Blend(TI,ICON_OVERLAY)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; TI&lt;br&gt;            &lt;br&gt;    usr &amp;lt;&amp;lt; ftp(I,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hrm.png&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/v2()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I = icon(&lt;span class=&quot;dmstring&quot;&gt;'blank.dmi'&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/TI&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Xlim = 10&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Ylim = 10&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/W = 1&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/H = 1&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/_y=1;_y &amp;lt;= Ylim;_y++)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/_x=1;_x &amp;lt;= Xlim;_x++)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T = locate(_x,_y,1)&lt;br&gt;            TI = icon(T.icon,T.icon_state)&lt;br&gt;            I.Crop(1,1,32*W,32*H)&lt;br&gt;            TI.Crop(1,1,32*W,32*H)&lt;br&gt;            TI.Shift(EAST,32*(_x-1))&lt;br&gt;            TI.Shift(NORTH,32*(_y-1))&lt;br&gt;            I.Blend(TI,ICON_OVERLAY)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; TI&lt;br&gt;            W = min(W+1,Xlim)&lt;br&gt;        H = min(H+1,Ylim)&lt;br&gt;            &lt;br&gt;    usr &amp;lt;&amp;lt; ftp(I,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;hrm.png&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Both of these snippets produce a screenshot of the map. They both compile, run and finish. The top one produces the screenshot I'm looking for(http://www.byond.com/members/tenkuu/files/good.png)but the bottom one only gets the first line(bottom) and last line(top) perfectly(http://www.byond.com/members/tenkuu/files/bad.png).&lt;br&gt;
&lt;br&gt;
The top proc Crop()s the final image(I) to the final size of 320x320 and also each turf pic to the same size. The second one Only Crop()s each to the minimum size needed. Is there something I'm missing? Is the recropping of the image in the second proc messing things up?&lt;br&gt;</description>
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            <title>For Foomer</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=40908</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=40908</guid>
            <pubDate>Fri, 28 Mar 2008 20:59:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=40908#comments</comments>
            
            <description>Foomer, I got your e-mail. This is the new interface I've been playing around with:&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/members/tenkuu/files/screenshots/interface2.jpg&quot;&gt;Screenie&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
There are a couple things.&lt;br&gt;
1. Prior to 413/414 there was no network delay output in the puzzle select window. I just have to figure out how to get rid of it now.&lt;br&gt;
&lt;br&gt;
2. In the interface editor I have the default window size set so it doesn't fill the screen, but every time I start the game it forces it full screen. (That's the blank at the bottom that I DON'T want.) I got it to not do it once, but I don't know how I did it. It's really annoying.&lt;br&gt;
&lt;br&gt;
3. There's too much empty space in the score box in the upper right.&lt;br&gt;
&lt;br&gt;
Ideally I want the main window to not be resizable and not let people maximize it either. I can't figure out a good way to structure things full screen. That would require a background image and my art skills are terrible.&lt;br&gt;
&lt;br&gt;
Maybe I'll just let you make a new one.&lt;br&gt;</description>
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            <title>Two game updates</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=39870</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=39870</guid>
            <pubDate>Mon, 03 Mar 2008 05:14:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=39870#comments</comments>
            
            <description>Both Mini Golf and Atomic received 4.0 updates:&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/tenkuu/MiniGolf&quot;&gt;http://www.byond.com/games/tenkuu/MiniGolf&lt;/a&gt;&lt;br&gt;
-With the change to 4.0, there was sluggishness in the power selector in the HUD(for me at least). The power bar was moved to the map and moves more smoothly now.&lt;br&gt;
&lt;br&gt;
-MouseDown is no longer needed and was changed to Click(). Previously MouseDown was needed to get clicked pixel data.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/tenkuu/Atomic&quot;&gt;http://www.byond.com/games/tenkuu/Atomic&lt;/a&gt;&lt;br&gt;
-Atomic needed a fix to HUD layers, aside from that nothing else was changed&lt;br&gt;</description>
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            <title>Screw off, Bank of America</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=21831</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=21831</guid>
            <pubDate>Tue, 31 Oct 2006 03:13:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=21831#comments</comments>
            
            <description>For about 5 or so years I've had a credit card from MBNA, and all that time I've had no issue with them and it's been a snap to pay my card off online. So today I go online to pay my bill and the site is a little different. It's a Bank of America site and it still gives you the option to login to view your accounts, but it only asks for your login id.(Also, nice site design so half of the input fields are unreadable in Firefox) Hrm, okay, I do that, then to &quot;verify your account&quot; it asks you to provide an answer to one of those questions it'll ask you when you forgot your password. Nice, like I can actually remember that. Well, for help I can call and talk to customer service. Ha, I don't think so. All in the name of &quot;security&quot; as they say on their site. How comforting if I can't even access my own information!&lt;br&gt;
&lt;br&gt;
After that I'm thinking it'll just be easier to open a new online access account. All the standard stuff, no problem. Then I get to one section where it says &quot;you have other accounts with us&quot; and enter the account numbers for those accounts. Uh, huh? I don't have any other accounts with you jokers, and get this, it won't freaking let me continue unless I know them! Grrrr! Just let me skip this damn section and let me specify if I want to deal with other accounts later! And once again I can call customer service and waste my freaking time.&lt;br&gt;
&lt;br&gt;
What a collosal inconvenience and the only way I'll get things straightened out is by calling these people. Sigh...</description>
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            <title>Mini Golf revisted</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=11547</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=11547</guid>
            <pubDate>Sun, 23 Apr 2006 18:50:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=11547#comments</comments>
            
            <description>It's over three years since I released the first version of Mini Golf, and I was hoping to follow it up with more releases that added features and a course editor, but they never came as I grew weary of working on it. The one thing the first version lacked were slopes and they've made it into this version. This one also features an iso perspective and I'm hoping to get some feedback as to the clarity of being able to distinguish height to the terrain. The poorness of the icons that are there now certainly don't help. :p&lt;br&gt;
&lt;br&gt;
Two screens:&lt;br&gt;
&lt;br&gt;
Screens gone! I need to find some new ones.</description>
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            <title>It's like a portable you can take outside!</title>
            <link>http://www.byond.com/members/tenkuu?command=view_post&amp;post=6746</link>
            <guid>http://www.byond.com/members/tenkuu?command=view_post&amp;post=6746</guid>
            <pubDate>Wed, 21 Dec 2005 02:52:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/tenkuu?command=view_comments&amp;post=6746#comments</comments>
            
            <description>By now I'm sure most of you have seen those PSP commercials with the poorly animated dustballs/squirrels telling me that I can take my PSP outside! I'd given up all hope that I could ever take my portable gaming device outside until those marketing geniuses at Sony enlightened me. Hooray!&lt;br&gt;
&lt;br&gt;
Of course I don't actually own a PSP and these commercials that don't actually tell me anything worthwhile about the system aren't exactly swaying me. Not that I planned to get one in the first place. :p</description>
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