Turn Based System Framework (Library)
A turn-based system manager. Add-ons contribute to the framework aspect. [More]
To download this library for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Albro1.TBSFrameLib##version=13Emulator users, in the BYOND pager go to File | Open Location and enter this URL:
This is my Turn-Based System "Framework" - or rather, the "Manager". The Turn-Based genre is very broad and tough to narrow down. You could go for a system like Pokemon, Final Fantasy, or many others. I didn't want to pin down on one single one, so I built this, which will ideally help newer developers develop turn-based games.
Now, onto the best part. The thing that makes this a Framework is add-ons. I have one made that demonstrates how to make a simple Pokemon-esque system with this manager.
I will be working on new add-ons, but I wholeheartedly encourage any who want to to make their own add-ons and submit them to me (either via the hub forums or my email, cka12895[at]gmail.com)!
I also encourage feedback on this manager. Do you have ideas on what else could be added to the manager to help make turn-based games that wouldn't be too system-specific? Please suggest it!
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Ganite: (Jun 25 2013, 7:07 am)
Albro1: (May 12 2013, 7:23 pm)
I'm not quite sure I understand your question. This system allows you to be pretty flexible with how your battlegrounds are set up.
As a side note, my current project is going to have a turn based system in it, so I may revisit and revamp this system. I'll likely make a new hub though, so I don't break any games that people may be working on with this system.
Mineat: (May 12 2013, 6:48 pm)
Is it possible to add an action-platformer-based map engine to it, so that enemies and players are sent to a turn-based battleground?
Albro1: (Nov 6 2012, 9:36 am)
Did a new update. Not very much changed, mainly a few small optimizations and glitch fixes.
Albro1: (Jul 28 2012, 12:09 pm)
Sorry about the update spams, I just had a few things I didn't catch. This last one was an issue with the selections not deleting properly when just doing del battle_hud.
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