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| Hey there. How've you been? Let's face it, BYOND's grown a lot since it was initially envisioned, and with the recent …
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| Setting up instances is kind of a pain in the ass. I frequently find myself struggling to remember the exact path to a …
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| on-blur / on-focus should be added for all elements Now that client-side commands are a whole thing, managing the state …
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| I believe that hascall is a useful builtin to have access to in byondapi. In my particular use case (integrating an …
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| Request It would be beneficial if the compiler issued a warning when a procedure uses a "*" dereference operator within …
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| Right now you are able to quickly select an object using ALT. But for some reason it won't be treated as an Active …
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| 1) INS/REP toggle should affect all selected types of atoms instead of turfs only. So it would be possible to replace a …
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| Would like the ability to remove all turfs/objs, while holding down the CTRL key or an alternative key.. I would like …
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| It would be cool to have a theme that isn't bright. I spend a good amount of my day looking at Icons / Sprites there in …
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| 1) Fill Rectangle with SHIFT modifier should delete topmost objects. 2) Leave "per object type" behavior to the Eraser …
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| See https://www.byond.com/forum/ post/2913728 for what was assumed to be a bug by both myself and several others working …
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Not Feasible |
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| Mouse macros and client-side wingets have created a situation where passing object references to verbs is now extremely …
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| There's a commonly requested feature to allow disabling pixel_x/y/z/w inheritance. It's often listed as not feasible …
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| When VIS_INHERIT_ID is in play, all mouse actions are processed on the parent. It would be extremely useful to know …
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| Could an option be added to have particles emitted from the particle emitter not be parented to the object they've been …
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| Right now if you need to get icons of multiple objects from the client you have to do loop through objects and call …
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| The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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| world.name defaults to what i want, but can be written to so won't always point to what i want it to point to.
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| Client-side glides from movement (managed using glide_size) are very pretty, and make life for us a lot easier That …
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| It'd be useful if byondapi had two functions for checking the associability of a list, such as what was discussed in …
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| Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
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| to go along with view-size for map controls, this property would tell you where the top-left corner of the viewport …
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| inner-size and inner-pos should be added for info controls and tab controls. Combined with on-tab, this could be used …
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| The following params for window elements would really help with positioning window elements on the client: inner-pos: …
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| Title. It'd be good to not render specific things that have to be in the vis_contents of the atom's, example: …
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| File deletion confirmation box would be nice for when you delete files in Dream Maker.
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| The main request pertains to a feature that was omitted in the recent updates of the map editor for optimization …
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| There is currently no way to get raw values from embedded wingets. This would be useful for storing verb arguments …
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| The Problem The introduction of pointers has been a game-changer, enabling us to create code that is more efficient and …
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Not Feasible |
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| A newly created empty list uses 24 bytes of memory, a list with zero items but used to have 1 item, uses 104 bytes.
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| Generally, we need more precise control of opacity, as i said in previous feature request.
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| Float Layer is currently -1, it should be something like -1000 so you can freely add to it to arrange overlays
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Redundant |
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| Currently, "overwriting" a sound (playing a sound on a channel that has a playing sound), will trigger the old sound's …
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| As per the DM reference: "Commands are still processed in the order they are received, so verbs that use this setting …
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| I've started to hit some kind of a limit on the number of globally initialized things like lists and images. Might have …
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| Can there be a flag/setting for DM to throw warnings whenever it detects completely unused/dead procs? It would help …
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| Currently, in order to call a macro over multiple lines, you need to use backslashes. DO_SOMETHING( \ thing, \ thing2 \ …
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| The Problem Presently, when using a movement state for an icon animation, stopping the movement abruptly ends the …
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| There are some optimizations in filtered loops that you can't match with soft code, in particular loops over the world, …
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Redundant |
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| There are times when the new sorting of vars by type is extremely convenient. And then there are times when it's …
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| /database, /regex, and /generator each have a var named _binobj which is used to hold a reference to an opaque object …
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| Mostly for SS13 hub. Custom hub address for world can allow more credibility for listed servers, and in some way be …
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| It would be nice to have the ability to dump memory stats like profiling stats through a proc. Right now you can only …
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| I would like this to work: /datum/x var/L = list(1) + list(2) This allows 2 things primarily: 1. Easier interactions …
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| Whiskers on kittens, violent chainsaw noises, whacking things with machetes, brown paper packages tied up with string, …
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| I can do this: #define EXPRESSION "test" var/global/text = "expression: [EXPRESSION]" And i can do this: #define …
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| Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
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| When drawing a large irregular shaped parts of terrain, a rock for example, it would be great to draw only the contour …
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| Being able to draw circles via a tool would save a lot of time, rather than having to do it by hand. An option between …
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