Normal Demo

by Taitz
Demo of using run-time normal maps for lighting.
ID:2850617
 
Version 8
  • Converted map format to top-down
  • Rewrote the rendering pipeline
  • Changed some turf tiles
  • Added color count limitation per channel
  • Added color shifting
  • Added dithering

Version 7
  • Lights do move

Version 6
  • Fixed normal maps
  • Changed light spawning
  • Lights do not move
  • Adjusted specular light calculation
  • Changed emerald material metallic property to 50%
  • Increased map size for moving around

Version 5
  • Increased light sources to 75%
  • Added specular maps
  • Added metallic maps (brass sphere, emerald block, half cylinder)
  • Added specular lights

Version 4
  • Fixed light mask

Version 3
  • Limited light sources to 50%

Version 2
  • Removed displacement bubbles

Version 1
  • Initial version
Wont allow me to download?