About Smooth Tile Movement
proc/real_walk_to(ref, trg, min = 1) while(ref) if(get_dist(ref, trg) >= min) break step_to(ref, trg) sleep(get_speed_delay(ref:speed))
Just wanted to pop in and ask if there were any sort of terms of usage for this snippet. I'm especially fond of it and wanted to make sure I'm giving the right sort of credit to you for using it. Are you okay with potentially being used in commercial games as well?