Descriptive Problem Summary:
SIDE_MAP makes implementing the layering of many things difficult and sometimes, impossible.
I want the shadow object to appear as if it is underneath the rabbit pelt, but unfortunately I can not do this without having do deal with SIDE_MAP's arbitrary and exception-less layering. If I had the option for the shadow object to ignore SIDE_MAP's default layer-below-equals-above logic, this would be feasible.
ACTUAL:
EXPECTED:
Overlays will appear popping up and down on the player's icon, seemingly incapable of deciding whether or not they are above or below the player.
This is a name overlay object, applied as an overlay on the player to display his name. It is being clipped off by the turf below it. If I had to option to toggle this layering feature off for individual objects, "name overlays" like this would be more feasible.
This is 50% bug report and 50% feature request. It's more like a solution to cover up a failing feature.
If there is an existing solution to this issue, I'd be happy to hear it. Chances are likely there already is.
ID:1135284
Jan 22 2013, 12:32 pm
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If you had a 96x96 spell effect for example and centered it on your current position by lowering its pixel_x/y, it might as well be sitting one tile below you and one tile to the left as far as its layering is concerned.