When designing your skill system what is the best way to set it up for casting of skills, i know of 2 ways that would be easiest to use (and most common) so ill throw these out first.
1. the "skill" datum has parent set to obj,so it has icons and mousedrag commands it also has a leftclick command that then launches the "activate" procs
2. have a "card" datum that is parent type obj, which holds a reference to the skill, clicking it just calls the reference's particulars.
I think both are pretty much the same but not to sure.
Apr 16 2013, 10:47 pm