Weapon_Slaughter()
flick("Weapon Slaughter",src)
for(var/mob/enemy/m in get_step(src, dir))
world << m
var/Damage=max(0,src.Str-m.Def+15)
m.TakeDamage(Damage,src)
flick("Hit",m)
view(m)<<"[src] struck [m] with Weapon Slaughter for [Damage] Damage"
m.Deathcheck()
sleep(32)
m.KnockBack(5)
Problem description:
I was wondering if its possible to deal damage frame by frame or basically have each slash in a combo of slashes do damage using 1 "flick". or am i going to have to flick every slash independtly? Please let me know if it can be done and what i should use! thanks.