Warn(client/C in world)
set category = "Admin"
switch(alert("Are you sure you want to warn [C.key]?","Warn [C]","Yes","No"))
var/Warn=input("Include What In The Warning? (Admin Warning: \[Warning\])")
C << "<font color=red>Admin Warning: </font>[Warn] ~ [usr.key]"
AdminMessage("[usr] Warned [C]: [Warn].")
Problem description: So what I am trying to do is pretty obvious: make a warning verb to well, warn them. However, when I test run this verb with multiple players, the verb only recognizes the first person to log in to the game, not all of the players in the world. I have it set up for client/C so that it won't loop through the rest of the NPCs, but I am not sure if that is the correct way to do so. I have also tried mob/PC/P in world, which have the same results. Any help will be much appreciated. Thanks!