ID:1312832
 
I don't know a good place to post this without people seeing it. I'll be posting continuous updates to this thread.

I'm posting the source for the BYOND side of this project so people can see how the project is coming along. The source for the BYOND end of this project is located in the link below until it gets a more permanent home on my hub and a name change.

I would appreciate comments of what you think about this project and what you would like to see done with it. I will be sending out test builds of the iOS app out for people to test this out in their projects when it becomes more stable. If you want to be one of the first to test this project out on your iOS device be sure and sign up and register your device for free at https://testflightapp.com/ so I can send you builds. I would also like to test this out with multiple people on different networks. I've only been testing on a local network with a couple of my iOS devices. I plan on making an iPad version of this app as well.

Source: https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ iPhone_src.zip

Credits:

- HexRGBConverter: http://www.byond.com/developer/Enigmaster2002/ HexRGBConverter
- Graphics: http://www.byond.com/developer/A2J2TIWARI/IconPack

Features:

- Navigation menu
- Screen with a list of servers and the ability to add a server
- Minimap
- Screen with a list of players
- Ability to select a player and view all their variables, send a notification to kick/ban them and send a message.
- Controller which allows you to control a mob from your iOS device(Can't link to a specific mob yet).
- A Screen for testing new features.

Latest Update:

- Added a Controller screen and made it so you can control a mob from your iOS device(Can't link to a specific mob yet).
- Added the ability to get data to generate a minimap
- Added the ability to update the position of mobs fast.
- Added functionality for sending all the icons from a map to a iOS device
- Organized the BYOND source
- Added graphics made by A2J2TIWARI (http://www.byond.com/developer/A2J2TIWARI/IconPack) for the demo
- Optimization on both sides

Plans:
- Build the whole map on a iOS device and get the player to move around on it.
- Customizable screens that you can build using DM and your own graphics. You will be able to create menus, buttons that will execute procs/verbs, display stats, etc...

Screenshots:

NOTE: If the links are broken make sure their are no spaces, you may have to copy and paste them into your browser.

BYOND Side:

- Screenshot: https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ screenshotBIOS.png (Standing in the same place as the screenshot for minimap1)

iOS Side:

menu:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ menu2.png
servers:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ servers2.png
add server:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ addserver2.png
minimap1:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ minimap1.png
minimap2:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ minimap2.png
minimap3(Different graphic set/map that was removed incase of copyright issues):
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ minimap3.png
players:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ players2.png
player details:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ playerdetails2.png
controller
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ controller.png
icons:
- https://dl.dropboxusercontent.com/u/17935054/BYONDApp/ icons.png
why not android bro
In response to EmpirezTeam
EmpirezTeam wrote:
why not android bro

Racist Bastards....
Team iPhone!
Is your interest only in iOS? Or do you plan on expanding to android as well? It would be very beneficial to see this bridge the software to mobile devices.
If you built an IDE within this (It wouldn't have to compile, just be able to read/write and keep the basic formatting, maybe even a primitive icon editor) I'd pay top dolla for it, it'd also help this fellow.
In response to Rushnut
In response to Neimo
Neimo wrote:
Team iPhone!

Android trumps pOS anyday.
In response to Rushnut
I'll look into making an icon editor and have it generate code.

I recently got it sending all the graphics, with animations(minus delay times), from a project over and it builds the map. I'm not sure how to handle a wide variety of different layers yet.
In response to Neblim
Right now my only focus is iOS.
This doesn't work on iOS7.
In response to King_LiOnZ
That would be good information if I had released the app.
In response to Zaltron
Zaltron wrote:
That would be good information if I had released the app.

It was a forewarning.
What's the status on this? And is an Android version anywhere near your thought process yet? ;)

Also, what is this programmed in?
In response to Magicmann
It's on hold at the moment due to life getting busy with work and other things. The project currently takes all the graphics on a map in a BYOND game and transfers them to the iPhone and rebuilds the map. There are some layering issues. I want to change things over to iOS 7 and use SpriteKit instead of cocos2D. I think that in some cases some of the data wouldn't make it over and the transfer would have to restart. Things transfer over pretty quick. As for using the iPhone as a controller for BYOND it seems like it wouldn't be feasible for fast paced games but it would be great for anything that didn't require speed.

This is programmed in Objective-C and DM. I don't plan on doing an Android version anytime soon if at all. If anyone has experience with Objective-C I'm more than happy to give out the source and have people contribute to the project.
In response to Zaltron
Zaltron wrote:
This is programmed in Objective-C and DM. I don't plan on doing an Android version anytime soon if at all. If anyone has experience with Objective-C I'm more than happy to give out the source and have people contribute to the project.

Well, make it available on GitHub and I'll see about getting it working on Android.
Kk but how do get the app and to join other ppls game and is it compatible with iOS 7
In response to EmpirezTeam
EmpirezTeam wrote:
why not android bro

I agree.. why not android? :(
In response to Kumorii
Kumorii wrote:
Android trumps pOS anyday.

Can't tell if you meant pos.. or ios... :o
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