I am working on an RTS game, and I got some of the basic units and buildings made and was starting to work on the terrain, grass, mountains and so on. But had issues because I don't want my buildings to be isometric but I want the terrain to be Isometric. So I am putting up this post as a suggestion for BYOND's map editor.

Take a look at the picture, explains my suggestion.

My buildings and characters are based off of a 32x32 tile grid. I design all my graphics with Blender(3D Modeling program)and am not able to render a mountain at an angle in a 96x96 or other custom size ?x? without cutting off the mountain itself or having blank space within the 96x96 rendered window which would be transparent and place wrong on the map editor of BYOND. I render my images at an angle