door
icon = 'objects.dmi'
icon_state = "door"
var/warpZ
Entered(mob/M)
M.loc = locate(1,1,warpZ)
usr << "test"
Problem description:
I am attempting to warp any mob that enters the door on to the proper Z level. "warpZ" is defined individually as an instance on the map.
Upon entering the door, nothing happens. No user output or warping.
I have followed several resources with no luck.
Thank you!