obj/Skill
Matter
icon='Icons/Skill_Tree2.dmi'
icon_state="Matter"
Click()
usr.client.eye=locate(20,11,10)
Mental
icon='Icons/Skill_Tree2.dmi'
icon_state="Mental"
Click()
usr.client.eye=locate(7,11,10)
Physical
icon='Icons/Skill_Tree2.dmi'
icon_state="Physical"
Click()
usr.client.eye=locate(20,4,10)
Problem description:
When I try to put the purple Matter icon on the map the one that shows is the red Physical icon and when you compile and run it appears the right icon... the same happens to another icon but it doesnt show in the map editor but on run time it does D:
Why is this happening?
Codewise thats perfect and it should all work fine o.o