obj/Bump(A)
if(ismob(A))
var/mob/M=A
var/mob/O=src.user
if(src.Attribute=="Fire")
if(M.Ability=="Smelt"||M.Ability=="Spirit of Fire")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute=="Water")
if(M.Ability=="Absolute Zero"||M.Ability=="Scalemail"||M.Ability=="Spirit of Water"||M.Ability=="Spirit of Ice")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute in Anima&&M.Ability=="Anima Assimilation")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute=="Darkness"&&M.Ability=="Holy Ring")
src.power=round(src.power/2)
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] halved [O]'s [src]..."
if(src.Attribute=="Darkness")
if(M.Ability=="Total Darkness DigiCore"||M.Ability=="Lunar Aura"||M.Ability=="Eclipse Aura"||M.Ability=="Dark Vortex"||M.Ability=="Spirit of Darkness")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(M.Ability=="Speedster")
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] avoided [O]'s [src]..."
del(src)
return
if(src.Attribute=="Light")
if(M.Ability=="Seraphim"||M.Ability=="Ophan"||M.Ability=="Spirit of Light"||M.Ability=="Spirit of Steel")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute=="Darkness"&&M.Ability=="Seraphim")
src.power=0
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] negates [O]'s [src]..."
del(src)
return
if(M.Ability=="Solar Aura")
if(src.Attribute=="Light"||src.Attribute=="Fire")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(M.Ability=="Divine Blessing")
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] avoided [O]'s [src]..."
src.power=round(src.power/10)
if(src.Attribute=="Wind")
if(M.Ability=="Spirit of Wind")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute=="Lightning")
if(M.Ability=="Spirit of Lightning")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute=="Earth")
if(M.Ability=="Spirit of Earth"||M.Ability=="Spirit of Wood")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute in KaiserSpirit&&M.Ability=="Kaiser Spirit")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(src.Attribute in MagnaSpirit&&M.Ability=="Magna Spirit")
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
if(M.Ability=="God Spirit")
var/list/GodSpirit=list()
GodSpirit.Add(Anima,Force)
if(src.Attribute in GodSpirit)
M.health+=src.power
view(M)<<"<b><font color=yellow>(System) [M]'s [M.Ability] absorbed [O]'s [src]..."
del(src)
return
Problem description:
Well... My brain probably went stupid... when this piece of code runs... only the first few lines are being executed but if the first "if" fails it doesnt work.... Any help what I might have done wrong? Seriously I feel brain dead right now lol
Adding to it... I tried ALL the abilities... and only Smelt works... please this is killing my brain even more