mob/Jutsu/verb/Chidori()
set category="Ninjutsu"
set name="Chidori"
if(usr.chakra>=usr.chidoridamage)
usr.chakra-=usr.chidoridamage
usr.overlays+='chidori.dmi'
view(4)<<"[usr.name]: Chidori!"
else
usr<<"Not enough chakra. ([usr.chidoridamage] needed)"
mob/verb/ChidoriPower()
set hidden = 1
var/chakrain = input("How much chakra do you want to put into your Chidori?") as num
usr.chidoridamage = "[chakrain]"
Code:Run Time
runtime error: type mismatch: cannot compare 20109 to "2000"
proc name: Chidori (/mob/Jutsu/verb/Chidori)
source file: Jutsu.dm,11267
usr: Name (/mob)
src: Name (/mob)
call stack:
Name (/mob): Chidori()
Code:Line 11267
if(usr.chakra>=usr.chidoridamage)
Problem description:
Ok, well I was kinda branching out and trying a new way of creating some things, something that has a bit of player input to it. Anyways, to cut to the chase, if someone could help me find a way to make this work, that would be like, super x.x;