So Using multiple maps and screen/screen_loc works fine until I have a map that's not on the default window. Not sure if I'm doing something wrong here?
/*
These are simple defaults for your project.
*/
world
fps = 25 // 25 frames per second
icon_size = 32 // 32x32 icon size by default
view = 6 // show up to 6 tiles outward from center (13x13 view)
// Make objects move 8 pixels per tick when walking
atom/icon = 'test.dmi'
turf/icon_state = "turf"
mob
step_size = 8
icon_state = "mob"
obj
step_size = 8
icon_state = "obj"
Map1test
screen_loc = "1,1"
Map2test
screen_loc = "map2:1,1"
Map3Test
screen_loc = "window.map3:1,1"
var/obj
Map1test/MapOneTest = new
Map2test/MapTwoTest = new
Map3Test/MapThreeTest = new
mob/Login()
..()
client.screen += list(MapOneTest,MapTwoTest,MapThreeTest)
Is this the correct way to do this?
Map3Test
screen_loc = "window.map3:1,1"