mob/NPC
Academy Presidentif ("Become a new class")
icon = 'Enemies.dmi'
icon_state = "Class Expert"
DblClick()
alert("Hello. I am The President of the South Island Acadamy. I am temporarly teach because we are short staffed.","Acadamy President")
switch(input("What do you need?","Academy President") in list("Learn about different classes","Become a new class","Quests","Nothing, Ill come back"))
if ("Learn about different classes")
switch(input("Which Class do you wish to learn about? If the Class isnt here we dont teach it.","Academy President")in list("Fighter","Spellcaster","Priest","Rogue","Monk","Telepa th","Hunter","Wanderer","Gunmen"))
if ("Fighter")
alert("not done yet")if ("Spellcaster")
alert("not done yet")if ("Priest")
alert("not done yet")
switch(input("Which class do you wish to become?","Academy President") in list("Fighter","Gunmen","Rogue","Monk","Hunter","Wanderer"))if ("Quests")
if ("Fighter")
if (usr.afexp == 0)
alert("You have to do quests before you can become a fighter. Ill help you as much as I can.","Academy President")if (usr.afexp < 1000)
usr.afexp = 1
return
alert("You still need more apprentice experience to advance","Academy President")if (usr.afexp >= 1000)
return
Become_Fighter()
return
alert("havent done them yet will do as soon as possible.")if ("Nothing, Ill come back")
return
mob/proc/Become_Figher()
cclass = "Fighter"
src.Classes.Add("Fighter")
src.WP += 3
I would post hte problems but there are like 100 and Im sure they are all from one thing. any help would be great thanks.
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