So ive been thinking of ways to allow more options into a skill system rather then your usual "get this skill, cast this skill 1000 times bla bla its your favourite skill all it does is damage".. rinse and repeat with new skills.
So i was thinking with my current skills they launch off in certain elemental categories. Wind, Fire, Earth, Water, Lightning. and was thinking why not allow skills to be able to merge together once there in affect.
So if a mage was to cast a water frontal attack that pushes an enemy back while dealing damage but was then able to also activate a lightning skill such as a simple lightning bullet (when cast alone) but since it would be cast in progression to the water skill it would then instead of firing transcend into the water creating electrified water. Thus damaging the enemy more.
But if they were to say use the water skill and then cast fire eclipse dragon (which is obviously a fireball in the shape of a dragon) it would pretty much just be nulled by the water.. while also nulling the water. (evaporation effect)
This same concept would apply to different situations.
Player One uses Water and Lightning
Player Two uses Fire and Wind
Player Three uses Lightning and Wind
If player one shot player two with a water blast and hit.. player two would begin to be pushed back.. But player three decides he wants to come in and kill them both so he decides to launch his Lightning bullet into player ones water stream.. Now as this is a different magical energy to that of the caster (and the skills manifest in a physical form using their soul energy so Water manifests from the mouth as does fire and wind (or fan typed weapons)). theres exceptions to it and quite afew. but thats the basic idea.
So anyway the lightning strikes player ones stream and thus sends his current through the stream. eletrocuting both player one and two. then if damage of player threes power is then amped by water.. and dealt to hp and so on.
Player two launchs fire dragon. and quickly launches field of wind (AoE wind damage field). This powers up the dragon as the wind fuels the flames, the dragon then does more damage to player one.. also the same effect would apply if player three launched a similar wind skill. except due to the mixing of different soul energies it has the chance to disrupt the casters skill (blow it away instead)
Player one casts water. player two casts dragon.
Those 2 skills collide. and thus evaporate, (unless one has higher energy power then the other by atleast 25%)
Thoughts and ideas how to achieve this effectively?
Mar 13 2011, 11:37 pm