I was maybe thinking, a lot of RPG games nowadays give the players to be able to make money with virtually no limit. I was wondering if this is a good idea, to allow characters to flood that economy freely, and buy great gear from vendors for almost nothing(Which the best gear will never be available from Vendors, but still). A system i was thinking, was a total world proc, that keeps track of every cent in the world Economy. Vendors prices will change depending on the amount of money in the world at the time.
For example, say a world has a 100 Million gold in it's economy, And a vendor is selling a very rare item for 0.05% of the total worlds gold. At the current moment, this magic item sells for 50,000 gold. But if some guy farms for gold for a LONG time, and accumulates another 20 Million gold. Once the gold is in the system, the price rises. The same magic item now costs 60,000g.
A system like this seems like a very modern and realistic scenarios. The only problem is that the gold in the system keeps going up, and never deflates, and for players who don't get anymore gold, no matter how the system is, can't buy the items they need. To balance this out, maybe regular intervals that draw money from the economy and delete it is a good idea, however i would do so like this. When a servers economy is more than say 1 billion gold, the clock begins to tick, and every so often, a small % of gold is deleted from the economy. Gradually deflating the prices, if the total gold in the economy falls below 1 billion however, the ticks stop, halting the decrease until the economy is above 1 billion again.
I'm not exactly asking for help, I was just wondering what your opinions on world economies were like.
Feb 23 2011, 1:04 pm