i'm curious what methods people have used to implement item (or card) trading between players.
I need to develop a system where players can trade uneven quantities, and make counteroffers if they don't like the original offer.
A player cannot see what cards other players have, so they would have to blindly ask for something (they wouldn't be able to just click on a particular card in the other player's inventory for instance).
ID:153961
Sep 28 2002, 7:26 pm
|
|
Totally untested of course, but meh.