So...I've noticed that things go wrong with procs and verbs all the time, and you get a run-time error. It happens in even the most stable games. I've also noticed that players generally TRY to crash procs, to test the limits of the game itself, i've done this on multiple occasions. And everytime i crash a proc and a little run-time error pops up, i sigh. It's good to be able to see where your errors are coming from in a game, but if your a player, its very unattractive to be able to see a portion of the code and see why it failed. Though helpful, you wouldn't ever see a game like World of Warcraft posting up it's bugs in the chat screen. Instead, they pop up the "Lua Error" box, which still gives players the ability to report bugs and see what's wrong, but it doesn't garble up the text box. I wanted to do something like that for my game, Just to simply know how it's done and how i can make Errors more visually appealing and professional to the player. I don't want comments on things unrelated to my question please, such as "There's no need for that!" and whatnot. I don't want to make this a Game Ethics debate, but rather just a simple Q&A. Thank you for any help in advance.
What I need: How to show Run-time Errors in a separate pop up box instead of the default Output screen.
Feb 17 2011, 7:06 am