F["mob"] << mob
Would I be able to pull out individual variables with a loading proc? For example, let's say I have a variable called awesomeness_factor, could I read that value from a savefile created with the method above by doing this:
F["awesomeness_factor"] >> mob.awesomeness_factor
This way I wouldn't have to manually store the variables in their own buffers.
I'm planning on using a method like this to display a preview of the player's info before they load.
If you have multiple mobs in the same directory, then you'd change .0 to the index of the mob (ie: .1 for the second mob, .2 for the third).