So after fiddling around with my mates we decided that we were going to use a system similar to that of World of Warcrafts (and semi like the "slot" thing seen in lummox skin design part 4).
So the way i was thinking of doing it was one of two ways. the first way was a basic you can see the equipped item in the inventory with an adjusted icon state with an E over it stating its equipped. The second way was to actually make a new panel and tab so as to hold a graphical imagery of the equipped items (very much like what you see in wow with the person picture and boxes to showcase the items).
I decided to go with the graphical side of things as heck it shows dedication right?
So my question is basically how would i go about actually doing this kind of system. i findled with a system where each slot was named a certain section and that variable simply held the "type" of object so that overlays could be rebuilt on load but i dont have a clue where to start on actually making the panel i want rebuild without saving icon data.
Jul 27 2010, 7:58 pm