Heya all, (not sure if this belongs in philosophy but it is more of a how to though) so anyway this topic is more of a how would i go about doing something then how would i actually do it.
So i decided i wanted my system to be based on stats and naturally require a weapon at all times (havnt really decided on that fully yet.)
So how would i go about making weapons all run different kinds of checks for weapons. exampling is:
wep quality will give a pre defined boost in damage and then be factored in with the rest of the damage.
Gloves = (quality = 100 + str) etc
short sword = (quality = 20)+(str+agi/2)
etc etc for a number of weps (upwards of 15) each with its own damage calculation.
So any ideas on how i would go about this, Demos, Libraries and dream maker threads welcome.
Jul 22 2010, 7:30 pm