Ok my problem is that I created a system that creates a mob when "X" quest is chosen. But I was looking to make that mob be just as strong as the player but I dont seem to find a way to do it T^T
Can someone post a proc or something that could work?
Here is piece of the Quest Verb:
verb/Quest()
set name="Start Quest"
set category="Quests"
set src in oview(1)
if(canQuest)
switch(input("What kind of quest shall you start?") in list("Generation Gems","Breakthrough Gems","Unique Gems","Special Items","Cancel"))
if("Cancel")
return
if("Breakthrough Gems")
canQuest=0
usr.NonPK=0
usr.inWorld=1
usr.cansave=0
var/list/Quests=list()
if(!usr.AlphaGem)
Quests.Add("Alpha Gem")
if(!usr.ApocalypseGem)
Quests.Add("Apocalypse Gem")
if(!usr.ArmageddonGem)
Quests.Add("Armageddon Gem")
if(!usr.GluttonyGem)
Quests.Add("Gluttony Gem")
if(!usr.ReverseGGem)
Quests.Add("Reverse Gluttony Gem")
if(!usr.ChaoticGem)
Quests.Add("Chaotic Gem")
if(!usr.WrathGem)
Quests.Add("Wrath Gem")
if(!usr.LeopardGem)
Quests.Add("Leopard Gem")
if(!usr.WyvernGem)
Quests.Add("Wyvern Gem")
if(!usr.ExabyteGem)
Quests.Add("Exabyte Gem")
if(!usr.SacredGem)
Quests.Add("Sacred Gem")
if(!usr.CrimsonGem)
Quests.Add("Crimson Gem")
if(!usr.NightmareGem)
Quests.Add("Nightmare Gem")
if(!usr.ViralGem)
Quests.Add("Viral Gem")
if(!usr.FighterGem)
Quests.Add("Fighter Gem")
if(!usr.PaladinGem)
Quests.Add("Paladin Gem")
if(!usr.KentaurosGem)
Quests.Add("Kentauros Gem")
if(!usr.EnvyGem)
Quests.Add("Envy Gem")
if(!usr.LustGem)
Quests.Add("Lust Gem")
if(!usr.RhodoniteGem)
Quests.Add("Rhodonite Gem")
if(!usr.PrideGem)
Quests.Add("Pride Gem")
if(!usr.MiraclesGem)
Quests.Add("Miracles Gem")
if(!usr.BelialGem)
Quests.Add("Belial Gem")
if(!usr.WarGem)
Quests.Add("War Gem")
if(!usr.SpeedGem)
Quests.Add("Speed Gem")
if(!usr.MillenniaGem)
Quests.Add("Millennia Gem")
if(!usr.LunarMillenniaGem)
Quests.Add("Lunar Millennia Gem")
if(!usr.OceanicGem)
Quests.Add("Oceanic Gem")
if(!usr.OmegaGem)
Quests.Add("Omega Gem")
if(!usr.RavenGem)
Quests.Add("Raven Gem")
if(!usr.RosaGem)
Quests.Add("Rosa Gem")
if(!usr.ShiningGem)
Quests.Add("Shining Gem")
if(!usr.OpaqueGem)
Quests.Add("Opaque Gem")
if(!usr.UlforceGem)
Quests.Add("Ulforce Gem")
if(!usr.FutureGem)
Quests.Add("Future Gem")
if(!usr.VictoryGem)
Quests.Add("Victory Gem")
if(!usr.ZeedMillenniaGem)
Quests.Add("Zeed Millennia Gem")
Quests.Add("Cancel")
var/G=input("Which Gem do you wish to try to earn?") in Quests
if(G=="Cancel")
canQuest=1
usr.cansave=1
usr.NonPK=1
usr.inWorld=0
return
random=rand(1,2)
if(random==1)
usr.loc=locate(1,238,20)
if(random==2)
usr.loc=locate(30,238,20)
usr.Quest=G
if(G=="Alpha Gem")
var/mob/QuestNPC/A = /mob/QuestNPC/QuestAlphamon
new A(locate(15,265,20))
here are the mob and the proc that should make the mob and player equals (Actually the mob is to be stronger)
mob
var
tmp/QuestNPC=0
tmp/inQuest=0
proc
QuestBalance()
for(var/mob/M in world)
if(M.QuestNPC)
M.health=round(usr.Mhealth*1.25)
M.magic=round(usr.Mmagic*1.25)
M.strength=round(usr.strength*1.25)
M.defense=round(usr.defense*1.25)
M.speed=round(usr.speed*1.25)
M.spirit=round(usr.spirit*1.25)
M.Level=usr.Level
QuestNPC
QuestNPC=1
rank="Mega"
QuestAlphamon
icon='Digimons/Mega/Alphamon.dmi'
icon_state="1"
Digimon="Alphamon"
name="{Quest}Alphamon"
health=1
magic=1
strength=1
defense=1
spirit=1
speed=1
Level=1
Everything seems to work fine except the QuestBalance proc... The mob is created and put in the right place... but his stats dont change no matter what I do