ID:157936
 
I need some help with a multi-tile icon...

so the main icon would be X and the additional overlays to make the multi tile icon are gonna be the numbers from 1 to 5


123
4X5


What would the Pixel_X, Pixel_Y & Pixel_Z values for each one be?

Thank you very much in advance =D
With isometric view, they also added the ability to have 'big native icons'. What this means is that you can give an atom a multi-tile icon by simply setting its icon var to a large graphic/icon, and you don't have to bother with manually making pixel-offset under/overlays.
In response to Kaioken
The problem is that I have some icons that are 32x64 and others that are 96x64... so if you could give me an example I would greatly appreciate it =D
In response to Goukaryuu
I believe that "simply setting its icon var to a large graphic/icon" isn't a sentence that needs an example to go with it, but as you wish.
obj/something_with_a_large_icon
icon = 'big icon file.dmi' //(doesn't have to be a DMI)
In response to Kaioken
Of course, pixel offsets are still necessary since the big icon is attached at the bottom left. If it is supposed to be centered, at least.
In response to Kaioken
You didn't understood what I asked... anyway I'll see what I can do, thanx anyway :)